I can't test it right now, but since the shrooms do "PoisonCloud" damagetype, I should think you could just:Enjay wrote:It's the making of an item that nullifies the PoisonCloud damage type that is stumping me. I don't suppose you have an example?
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actor PowerDontDoDrugs : PowerProtection
{
damagefactor "PoisonCloud", 0.0
inventory.icon "BLAHA0"
}
Then make a PowerupGiver that gives it.
