Is it bigger than 32x32px? That's the limit. Also, cursorpic is a property that can be defined in the gameinfo section of a mapinfo lump.Zombieguy wrote:I want to replace the default GZDoom "doomcurs" graphic. But it won't show up in the menu. I'm sure I've got my offsets right. I have the graphic in a PK3 in a folder called "Graphics" if that helps. How do I get this graphic of mine to show?
ReedtheStrange wrote:Is there a way to program a projectile to harm everything in water, including the player, if it passes through water?
PogostickBigProjectAlone wrote:how do i make the camera like in mario bros, megaman... ???
...Are you talking about the size of the actual sprite, or the size of the collision box of its pickup?Reactor wrote:I am referring the maximum width of a weapon, which is appropiate under GZDoom. Height is not a problem, width IS. Surely a Gauss pistol will not be that long like a Thermal Shok Launcher, so I need the maximum appropiate length for a weapon pickup sprite, so I can measure smaller weapons to them.
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