I just thought all it needed was a health value, a death state, and the +SHOOTABLE flag. But that didn't work. I'll experiment some more later.
Edit: I got it working.
+SHOOTABLE
-NOBLOCKMAP
Health 1

insightguy wrote:how do I make a "power up" last a whole level and can be carried along different levels?
Powerup.Duration 0?
jpalomo wrote:Updating my personal mod with the recent addition of the Fast keyword and I have a question. Is it possible to use multiple state keywords on one line? I want to use Fast and Bright on a replacement Zombie's attack.
Myself wrote:Is it at all possible to make textures defined in TEXTURES or TEXTURE* lumps be treated as hi-res textures (e.g. replace and become the size of the resource that has the same name)?
Ravick wrote:is there a way to prevent a wall to get blood decals?
Zombieguy wrote:Why would you want to do that? Just out of curiosity.


jaegerman45 wrote:Decals on animated texture look silly
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