wildweasel wrote:Put it in the Fire state, not the Flash state - you can always just have it happen as a zero-duration frame right before A_GunFlash is called.
Fire:
SHTG A 3
SHTG A 7 A_FireShotgun
SHTF A 0 Bright A_SetPitch (pitch-0.9)
SHTF B 0 Bright A_SetPitch (pitch+3.0)
SHTG BC 5
SHTG D 4
SHTG CB 5
SHTG A 3
SHTG A 7 A_ReFire
Goto Ready
Fire:
SHTG A 3
SHTG A 7 A_FireShotgun
SHTF A 0 Bright A_SetPitch (pitch-0.9)
SHTG B 2
SHTF B 0 Bright A_SetPitch (pitch+3.0)
SHTG B 3
SHTG C 5
[...]Setting the mass to 0x7FFFFFFF makes the actor immovable for most intents and purposes.Ixnatifual wrote:How do I make an actor immovable (GZDoom)?
Blue Shadow wrote:You mean like the way the player can choose episodes?
ThrustThing? The example shows how to thrust based on current actor angle.ReedtheStrange wrote:Is there anyway for an enemy to be attacking while moving?

arch129 wrote:Is there a way to create a custom melee attack with a custom damage type? The closest thing I found was A_CustomMeleeAttack, but it doesn't work with player weapons.
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