Ravick wrote:Try to force it with a A_Playsound. Maybe it's not the better way, but it would work
Is there really no other way? I'm just extremely curious about why the heck this sound won't play.
Unfortunately not an option, as that would make it too easy to interrupt what it's doing outside of the pain state.Blox wrote:If it's an absolutely stationary object, you might have success giving it a painchance of 255 and making it do A_Stop every time it enters the pain state.
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