ACTOR PerkFist : Fist replaces Fist
{
+NOEXTREMEDEATH
+NOALERT
States
{
Fire:
TNT1 A 0 A_playsound("weapons/fist/swing")
PKFS LBCD 1
PKFS E 2 A_Punch
TNT1 A 0 A_CustomPunch(60,1,CPF_DAGGER,"KnucklePuff",100)
PKFS FGHI 2
PKFS JKL 1
PUNG A 5 A_ReFire
Goto Ready
}
}
actor KnucklePuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
RenderStyle Add
activesound ""
attacksound "weapons/fist/punch"
//seesound ""
states
{
Spawn:
//PUF2 A 1
Stop
Melee:
//PUF2 B 1
Stop
Crash:
//PUF2 C 1
Stop
}
}

jaegerman45 wrote:How do i get the sparks thing to work?

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