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statdraw.acs.1229:Too Many map Variables.
>HudTrackerMid
Offending Scripts will be provided upon request.
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statdraw.acs.1229:Too Many map Variables.
>HudTrackerMid
Script limit is 1000 (0-999)Agent ME wrote:I thought the limit was several thousand? (oh guess I'm completely off on this then - guess I was thinking the script limit)
999. If I recall, script 0 is special and reserved by ZDoom; hence it should not be used by map authors.TheDarkArchon wrote:Script limit is 1000 (0-999)Agent ME wrote:I thought the limit was several thousand? (oh guess I'm completely off on this then - guess I was thinking the script limit)
It still counts,Zippy wrote: 999. If I recall, script 0 is special and reserved by ZDoom; hence it should not be used by map authors.
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int myvars[2];
#define FOOD 0
#define DRINK 1
script 1 (void)
{
// More food than drink?
if (myvars[FOOD] < myvars[DRINK])
{
// Time to down a glass!
myvars[DRINK]--;
}
}
Actually, nothing has such a large limit.skadoomer wrote:Any chance it can be expanded to 65536 like everything else?