DRD Team SVN builds

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Re: DRD Team SVN builds

Postby NeuralStunner » Fri Jul 02, 2010 4:36 pm

Project Dark Fox wrote:Fishing line is nice and durable. :)
Methinks we'd have fo go for arms, legs, or neck... If there was anything more they wouldn't be doing this crap in the first place. :twisted:
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Re: DRD Team SVN builds

Postby Eruanna » Fri Jul 02, 2010 11:38 pm

The site should be back now.

I moved the Skulltag site onto another server. As far as the hackers, no system is truly safe and secure (and I'll never boast that mine are 100% secure either). Yes, the hack was a bit of an embarrassment for me, but it was very easily mitigated - I was actually quite ready for it, and had backups ready from just before it occurred.
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Re: DRD Team SVN builds

Postby NeuralStunner » Fri Jul 02, 2010 11:45 pm

Good to hear!

I wonder if there's any legal recourse for this... :|
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Re: DRD Team SVN builds

Postby Nash » Fri May 27, 2011 1:10 pm

strparam apparently requires a new version of acc.exe... can anyone upload this?
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Re: DRD Team SVN builds

Postby FDARI » Fri May 27, 2011 2:01 pm

Attachments
acc.zip
Local release build (executable only)
(30.1 KiB) Downloaded 41 times
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Re: DRD Team SVN builds

Postby Nash » Fri May 27, 2011 2:26 pm

Thanks FDARI.
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Re: DRD Team SVN builds

Postby FishyClockwork » Sat Jun 11, 2011 12:27 pm

Doesn't work for me. I can't run the damn thing. Just tried to drag-n-drop some test code, and all I got was:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." :(
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Re: DRD Team SVN builds

Postby DaMan » Wed Jun 15, 2011 5:08 am

Same here, rolled my own.
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Re: DRD Team SVN builds

Postby Nash » Wed Jun 15, 2011 6:23 am

DaMan wrote:Same here, rolled my own.


Does this include the new STRCOPY code?
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Re: DRD Team SVN builds

Postby DaMan » Thu Jun 16, 2011 1:51 am

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Re: DRD Team SVN builds

Postby Nash » Thu Jun 16, 2011 1:28 pm

Thanks for the upload. I see that there is a 32 bit version and a 64 bit version. Is there any reason I should use the 64 bit version (I'm on Vista 64)? Am I actually going to experience any improvements?
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Re: DRD Team SVN builds

Postby Demolisher » Thu Jun 16, 2011 1:47 pm

With ACC.exe? Prolly about .0001 ms.
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Re: DRD Team SVN builds

Postby dochist » Wed Aug 24, 2011 10:29 pm

if i use the latest svn release of zdoom, will the official future zdoom release [lets say 2.5.1] is going to use these features? i'm thinking of using 3d floors on some maps i've been doing for years now. sure i could use gzdoom, but i don't like it. i'm probably the only one! :D, wont say more since i don't want to make it into a big deal. but i'm curious. should i wait until the new zdoom comes out? or should i just go ahead and use the svn builds? or these svn builds are a completely separate thing on their own?
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Re: DRD Team SVN builds

Postby InsanityBringer » Wed Aug 24, 2011 10:41 pm

Unless something compells them to remove a certain feature, all SVN features will make it into an official release, at some point.
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Re: DRD Team SVN builds

Postby dochist » Wed Aug 24, 2011 10:52 pm

sweet. hopefully 3d floors wont be taken out, otherwise i'd have to include the exe on the zip or something. :D
now i can be happy without having the old style bridges :)
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