Code: Select all
define BROKA0 41 21
define HGPKA0 18 10
define BURNA1 28 37
define BURNA5 27 36
define BURNA8A2 27 37
define BURNA7A3 32 37
define BURNA6A4 27 37
define BURNB1 24 37
Code: Select all
define BROKA0 41 21
define HGPKA0 18 10
define BURNA1 28 37
define BURNA5 27 36
define BURNA8A2 27 37
define BURNA7A3 32 37
define BURNA6A4 27 37
define BURNB1 24 37
..What?Logan MTM wrote:Did you load crappy lumps before Remap with your HIRES Lumps?
I'm using the latest version of GZDoom, and TEXTURES doesn't work. It does say something on the Wiki about "development version only", though, which might explain that.Graf Zahl wrote:'define' never created sprites - only textures. The code looking up the sprites doesn't find anything that's not defined as a sprite. Furthermore, the old HIRESTEX commands have been deprecated and won't see any further change. The new TEXTURES commands are much more flexible, better defined and more robust but they require a bit more typing.
You mean you're using the latest "official" version of GZDoom. Unofficial (and, I might add, far more up-to-date) SVN builds are readily available for both GZDoom and ZDoom; you can find them here.Ceeb wrote:I'm using the latest version of GZDoom, and TEXTURES doesn't work. It does say something on the Wiki about "development version only", though, which might explain that.
Code: Select all
sprite cellicon, 64, 64
{
XScale 4
YScale 4
}
You don't need any SVN skills; the link I provided has the binaries .Ceeb wrote:my skills with SVN are full suck.
Not to be negative, but aren't those versions unstable?NiGHTMARE wrote:You don't need any SVN skills; the link I provided has the binaries .Ceeb wrote:my skills with SVN are full suck.