Code: Select all
thing_hate(1,2,6)
thing_hate(2,1,6)
Thanks in advance
Code: Select all
thing_hate(1,2,6)
thing_hate(2,1,6)
The disadvantage with doing this is that each time the special is called monsters will be forced to find a new target, so this may have the undesired side-effect that enemies will switch targets each time the loop hits rather than finishing one off and then moving on to the next.Isle wrote:sorry, it only works on monsters that are currently in the map. if you want spawned monsters to hate put it in a loop.
Code: Select all
script 5 (void)
{
spawnspot("Cacodemon", 10, 3);
thing_hate(3, 2, 6);
thing_changetid(3, 1);
}
script 6 (void)
{
spawnspot("BaronOfHell", 11, 4);
thing_hate(4, 1, 6);
thing_changetid(4, 2);
}