Goodbye Community
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Goodbye Community
OK people, I know that I have drifted away from Doom community, so when I found the remains of my old project "Elidor" for ZDoom, I thought why not release them so that people can use what is available now. I have not touched this stuff for about three years now.
You can find the file here: ftp://archives.gamers.org/pub/idgames/c ... elires.zip
And the correct readme here: ftp://archives.gamers.org/pub/idgames/c ... elires.txt
There are lots of useful fonts and scripts inside [TST1.WAD] so you can look at them via a level editor.
Hope these are useful for some wad builders. Good luck and good bye people, and thanks for the good time that I have spent with you.
You can find the file here: ftp://archives.gamers.org/pub/idgames/c ... elires.zip
And the correct readme here: ftp://archives.gamers.org/pub/idgames/c ... elires.txt
There are lots of useful fonts and scripts inside [TST1.WAD] so you can look at them via a level editor.
Hope these are useful for some wad builders. Good luck and good bye people, and thanks for the good time that I have spent with you.
Re: Goodbye Community
I've known you for a long time, even way back in the NotGod phorums in 2002. Seeing you leaving is bad news.
Goodbye and good luck in your future endeavours, whatever they may be...
Goodbye and good luck in your future endeavours, whatever they may be...
- Kappes Buur
-
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Re: Goodbye Community
That is sad news indeed.
I have always enjoyed your maps. But life goes on and most times leads us into different directions. All the best.
I have always enjoyed your maps. But life goes on and most times leads us into different directions. All the best.
Re: Goodbye Community
=/
As much as I hate to see a long-time member throw in the towel, I wish you luck on wherever you may head next.
This project seems to have a lot of good material in it and I actually now wonder what this would've looked like as a finished product. Hmm.
As much as I hate to see a long-time member throw in the towel, I wish you luck on wherever you may head next.
This project seems to have a lot of good material in it and I actually now wonder what this would've looked like as a finished product. Hmm.
Re: Goodbye Community
Thanks guys, and I will keep a look at this thread for a while to answer questions regarding those resources.
SnowKate709, It was greatly influenced by DeusEx and I wanted to make something that resembles to that great game.
You can see some more info about Elidor here: http://www.wadsinprogress.info/?a=listwads&wad=192
The sad thing is that aside from RL problems, I was totally absorbed by "Morrowind" and then "Oblivion" and their possibilities and forgot all about "Elidor", and now I'm really sorry about it and about that I have not released these materials sooner.
By the way: All those texture patches are included in Wads directory and are combined together to make lots of different textures, but they can be developed more and combined in more ways together as well.
And when Doom engine can finally apply patches over textures "level-design-time" like Duke, then there would be no more need to combine all those patches together in the TEXTURES lump.
OK, I will stay for a while to answer more questions about these resources and help interested people to start using them as they like.
bye for now.
Edit: found this link as well: http://www.doomworld.com/vb/fan-fics-fa ... the-story/
Edit: found another link to an earlier attempt: http://www.doomworld.com/vb/showthread. ... adid=10571
And yet an earlier resource: http://www.doomworld.com/idgames/index.php?id=11594
SnowKate709, It was greatly influenced by DeusEx and I wanted to make something that resembles to that great game.
You can see some more info about Elidor here: http://www.wadsinprogress.info/?a=listwads&wad=192
The sad thing is that aside from RL problems, I was totally absorbed by "Morrowind" and then "Oblivion" and their possibilities and forgot all about "Elidor", and now I'm really sorry about it and about that I have not released these materials sooner.
By the way: All those texture patches are included in Wads directory and are combined together to make lots of different textures, but they can be developed more and combined in more ways together as well.
And when Doom engine can finally apply patches over textures "level-design-time" like Duke, then there would be no more need to combine all those patches together in the TEXTURES lump.
OK, I will stay for a while to answer more questions about these resources and help interested people to start using them as they like.
bye for now.
Edit: found this link as well: http://www.doomworld.com/vb/fan-fics-fa ... the-story/
Edit: found another link to an earlier attempt: http://www.doomworld.com/vb/showthread. ... adid=10571
And yet an earlier resource: http://www.doomworld.com/idgames/index.php?id=11594
Re: Goodbye Community
I knew I saw your name somewhere else.Sphagne wrote:The sad thing is that aside from RL problems, I was totally absorbed by "Morrowind" and then "Oblivion" and their possibilities and forgot all about "Elidor"
It's funny, that's the reverse for me. I was quite active on the Elder Scrolls scene, then got a sudden burst of nostalgia for the first game I modded, long before I had Internet access, and discovered ZDoom. Playing wads and tinkering with DECORATE to see how it works and having a game whose source is available and still worked on made me forget Morrowind and Oblivion for quite some time...
Re: Goodbye Community
Heh, it may happen to me again as Doom if not the first game that I changed, is the first game that I have done so across several years and I've quite a lot of fond memories of it and they might bring me back again.
But this would not happen anytime soon so this thread is the end result.
And yes, "Pure Immersion" is one of my current contribution for Oblivion community, but I do not feel "at home" on Oblivion or any other community, other than here.
But this would not happen anytime soon so this thread is the end result.
And yes, "Pure Immersion" is one of my current contribution for Oblivion community, but I do not feel "at home" on Oblivion or any other community, other than here.
- Unknown_Assassin
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Re: Goodbye Community
Hefty file size. I'm guessing it's because of the music.
Anyways, downloading.
Though I don't know you, good luck on your endeavors.
Anyways, downloading.
Though I don't know you, good luck on your endeavors.
Re: Goodbye Community
I dont really know you, but good luck with whatever you're doing.
- MasterOFDeath
- ... in rememberance ...
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Re: Goodbye Community
Aww damn. Even if its nobody I knew I hate seeing community members go like this. At least it looks like a good run, I'll be sure to look around for some stuff by you now.
Well, good luck with life and all that jazz. And most importantly... STAY ALIVE
Well, good luck with life and all that jazz. And most importantly... STAY ALIVE
Re: Goodbye Community
Thanks pals, and I would try to stay alive, for sure.
Has anybody tried those textures? And by the way the hefty file size is because of lots of highres textures not musicz.
Has anybody tried those textures? And by the way the hefty file size is because of lots of highres textures not musicz.
Re: Goodbye Community
Hey Sphagne, It's good to see you around again. It's a shame, however, that it is only for a short while. You're a long standing member of this community who has always contributed positively.
I've grabbed your file and had a look through it. There's nothing in it that I have an immediate use for, but there is some interesting stuff in there so I'll keep it safely stored away somewhere for future reference.
Good luck with whatever you go on to do.
I've grabbed your file and had a look through it. There's nothing in it that I have an immediate use for, but there is some interesting stuff in there so I'll keep it safely stored away somewhere for future reference.
Good luck with whatever you go on to do.
Re: Goodbye Community
Thanks Enjay and as to being a positive member, no one can compete with you, and for sure I would miss you all.
- Pinky's ass
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Re: Goodbye Community
We all will miss you.
Re: Goodbye Community
Ya know, you don't... you don't have... to just.. leave.