Speaking of "clumsily done"...Gez wrote:Lost Episode
Speaking of "clumsily done"...Gez wrote:Lost Episode
gerolf wrote:Enjay wrote:Excellent. We have been sorely missing rotations for the Wolf bosses. Have all the regular enemies been done (firing frame wise)? I know that the brown soldier has but I'm not sure about the others.
They've been done in Wolfendoom and others, but they don't look good. The guard (and officer) uses both hands and aims forward at you, but on the other rotations made he uses one hand and it just looked awful to me. The only real way to do that is to draw it from scratch. The SS Guard would probably be the easiest, but the ones I've seen look bad too. The Mutant would be the hardest in my opinion.
Xtyfe wrote:Didn't someone do some good ones for the doom versions recently? The shading isn't the greatest but they are good
Here's a sprite from SNES Wolf3D, from Staatmeister's censored death animation.UnTrustable wrote:EDIT: Now that i'm looking at this overview, i dont remember Hitler of Wolfenstein having a pain animation....
Hmm...another 8 sprites along with the 21...

Kinsie wrote:Here's a sprite from SNES Wolf3D, from Staatmeister's censored death animation.UnTrustable wrote:EDIT: Now that i'm looking at this overview, i dont remember Hitler of Wolfenstein having a pain animation....
Hmm...another 8 sprites along with the 21...
Hopefully this will give you something to start with.

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