[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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SuperSomariDX
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Re: [SPRITES] Spriting Carnival!!

Post by SuperSomariDX »

Hornetzero wrote:Image

Not sure what I have designed here but the purpose I had in mind was that the tall vertical structure on the right arm generates a thunder strike from the sky, while the one on the left shoots energy rings.
Medieval Cricket Bat? Dunno.. That's what the tall thingy looks like to me.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Hornet, stretched sprite without editing or polishing with copy n' paste means it's not gonna have any pretty sight, even it has a good idea.

But nice left hand, though.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Image
Image
Ripped some Counter-Strike Weapons.
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Mayhem666
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Re: [SPRITES] Spriting Carnival!!

Post by Mayhem666 »

HazeBandicoot wrote:
Mayhem666 wrote:Hey Hazebandicoot, do you think the weapons made '' flamethrower and lightning gun '' are considered finished and can now be '' decorated ''? If so, do you have any kind of idea about what projectile could be used for that weapons, of course it's d64 based.

Thanks
Yeah, they are, the Flamethrower could simply spit Mancubus Fireballs or some custom projectile that behaves like fire, while the lightning gun would shoot highspeed projectiles, peraphs a super fast Plasma Ball.
Well, personnaly i would like them to use projectiles that reflect what the weapons are means to be.

a Flamethrower is supposed to split fire? I guess, but i don't really know what could be used. Thats why i was asking you. And for Lightning gun, i was also thinking about super fast projectile with very high fire rate. Of course it's a lightning gun so ... it could be lightning? But not sure what to use since i don't really know some ressource that could have this somewhere. Well.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

more shotgunguy

Image Image
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Image
Forgot to post this earlier.
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agaures
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Re: [SPRITES] Spriting Carnival!!

Post by agaures »

Sorry.
ImageImage
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

huh, now with rott style hand palette and silver bullet, but too bad those bullets are now same with cylinder's color, though.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Sgt. Shivers wrote:Image
Image
Ripped some Counter-Strike Weapons.
Awesome rips, Shivers!
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

No wood for you, space gun.
Image
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Will you be making anymore Counterstrike weapons? I could probably use them in a mod I am working on, if you don't mind.

EDIT: Here are some reload sprites for a right handed Doom Nukem pistol. I am using it for BDHFR.
Attachments
DWRLM0.png
DWRLM0.png (8.16 KiB) Viewed 805 times
DWRRD0.png
DWRRD0.png (11.83 KiB) Viewed 805 times
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Hornetzero
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Re: [SPRITES] Spriting Carnival!!

Post by Hornetzero »

Hornet, stretched sprite without editing or polishing with copy n' paste means it's not gonna have any pretty sight, even it has a good idea.

But nice left hand, though.
I would, but I can't do that without base resources for Hexen or Heretic. As of now, most of the sprites drawn for them have disappeared and nobody bothered to upload them again.

Anyhow, here is something different;

Image

Concept for a Full Metal Cyberdemon. The last frame has a tail idea I wanted to implement but I can't get the hip to look right.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

second rotation of the shotgunguy

Image
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Kostov
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

Good job working your ass off, Ray. :)
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Spoiler:
The only BFG with it's own gravity. Glad I found this sprite again. :D
Spoiler because 6MB huge.
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