[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Kaal979
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Post by Kaal979 »

CHECK THESE OUT!!! http://www.spriters-resource.com/psx_ps2/fft/index.html
(Snip. See post below for explanation. -mgmt)
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Useless. The perspective on them does not correspond to a frontal view like in Doom engine games.
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Kaal979
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Re: [SPRITES] Spriting Carnival!!

Post by Kaal979 »

But its still a great site!
Just look the SystemShock Cyborg Elite (some anims seem missing but great preview hehee):
(Snip. This thread's for your own images only, not someone else's direct rips of things from games. You did not work on this yourself at all, therefore you do not get to post it in this thread. -mgmt)
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.+:icytux:+.
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Re: [SPRITES] Spriting Carnival!!

Post by .+:icytux:+. »

Kaal this is a thread where you're supposed to post your own work, not ripped resources from some other game.
That stuff is more fitting in a Resource thread or something.
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ChronoSeth
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Re: [SPRITES] Spriting Carnival!!

Post by ChronoSeth »

Also, we all know about that site. Posting stuff from there is quite redundant.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Kaal979 wrote:But its still a great site!
knock it off, man.
use your paint 'n' finger to prove your skills.
this thread is for custom doom skins and spritres. not for linked another game sprites.
find some doom sprites, and customize it, if you done, post it.
that will be work.
im new here, but still i know the laws.
Last edited by Captain J on Fri Nov 02, 2012 11:15 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Post by Project Shadowcat »

The problem, Captain J, is that while you seem to understand English quite easily, Kaal may be using a translator, or worse, is just trolling us.
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Kaal979
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Re: [SPRITES] Spriting Carnival!!

Post by Kaal979 »

R.I.P.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

understand...
i need a break right now.
and that word means knock it off. just i said.

to day of korea is AM 3 o clock.
good night.
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osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Not sure why but I've always hated the blue combat armour, I mean why blue for gods sake?

anyway this is my version of the combat armour pickup:
ARM2B0.PNG
ARM2B0.PNG (4.19 KiB) Viewed 1134 times
Basically an edited from the 100% armour, a chaingunguy and doomguy's lid!

I've not done a lit-up bright image as I find this can be done buy simply using the bright command... (I do that on all amour pickups as it stops the irritating illusion of the 'pecks' moving up and down. YES, the armours dont seem to animate in superbright rooms or if you're right on them but who really cares?)

enjoy, or not
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

osjclatchford wrote:I mean why blue for gods sake?
Because it's in the palette? ;)

Why dayglow green for that matter?

Seriously though, it's a nice little sprite.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

osjclatchford wrote:
ARM2B0.PNG
ARM2B0.PNG (4.19 KiB) Viewed 1117 times
nice looking greeny armor kits.
now it's time for making UAC people's dinner.
how about...green roasted hams 'n' green fried eggs? :D
looking tasty.
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

osjclatchford wrote:Not sure why but I've always hated the blue combat armour, I mean why blue for gods sake?
The mega armor gives you 200% and is blue.

The soulsphere lets you reach 200% and is blue.
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

UnTrustable wrote:Rotations of those Mac nazi's would be cool. :wub:
Give me some time :P
I promise I'll show something soon.
Captain J wrote:good night.
Great Mutant edit!


osjclatchford, Doom also has medieval helmets as armor bonuses...
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Viscra Maelstrom
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Re: [SPRITES] Spriting Carnival!!

Post by Viscra Maelstrom »

osjclatchford wrote:Not sure why but I've always hated the blue combat armour, I mean why blue for gods sake?
in video games, blue has almost always been a symbolization for being a power-up, whereas green has been more of a standard item. that applies in Doom, as well, with the mega-armour being blue and the soulsphere being blue (as well as the health vials being blue). blue is an easily identifiable power-up icon is all.
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