Lua

Discuss all aspects of editing for ZDoom.
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Re: Lua

Postby Graf Zahl » Sun Nov 11, 2007 4:07 pm

Nash wrote: (complete with a :( emoticon)



You know, that thing there actually scared me... :mrgreen:
User avatar
Graf Zahl
 
Joined: 19 Jul 2003
Location: Germany

Re: Lua

Postby Kate » Sun Nov 11, 2007 4:44 pm

Then maybe the doomscript stuff should be split into it's own thread and the original Lua topic shoved into Off-Topic for further discussion if anyone has anything to add?
User avatar
Kate
Will love and tolerate THE SHIT out of you
 
Joined: 15 Jul 2003
Location: New Jersey, US

Re: Lua

Postby Nash » Sun Nov 18, 2007 3:48 pm

I have another question.

Will mod authors have access to data like an actor's target (and all data contained in that said target, like inventory), missile owner, and parent/child relationships - and do whatever they see fit with these data?
User avatar
Nash
http://twitter.com/ISurvivorGame
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

Re: Lua

Postby HotWax » Sun Nov 18, 2007 9:03 pm

From what I've seen of it, that certainly seems to be the case.
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Re: Lua

Postby Graf Zahl » Mon Nov 19, 2007 3:17 am

Nash wrote:I have another question.

Will mod authors have access to data like an actor's target (and all data contained in that said target, like inventory), missile owner, and parent/child relationships - and do whatever they see fit with these data?



You will have access to every information an actor has, except maybe a few fields that are for internal engine use only.
User avatar
Graf Zahl
 
Joined: 19 Jul 2003
Location: Germany

Re: Lua

Postby Risen » Mon Nov 19, 2007 1:28 pm

I'm probably going to have to rewrite the whole project I'm working on now...
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Re: Lua

Postby Nash » Mon Nov 19, 2007 7:17 pm

Likewise, Risen.

I imagine it would be a lot of more fun to do it the "right way" than the current army hacks I have right now, though. I'm going to enjoy the rewriting process I think...
User avatar
Nash
http://twitter.com/ISurvivorGame
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

Re: Lua

Postby Risen » Mon Nov 19, 2007 7:57 pm

Hopefully there will be a significant performance boost in it for us both.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Previous

Return to Editing

Who is online

Users browsing this forum: IMX, Minigunner and 1 guest