Metroid Doom Idea, Ridley Boss test on page 1

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
hnsolo77
Posts: 1446
Joined: Sat Sep 16, 2006 8:06 pm
Location: the mythical land of Toronto Canada. (not really)

Metroid Doom Idea, Ridley Boss test on page 1

Post by hnsolo77 »

*Update 12/18/2006*

beginning work on making 'killable' decoratioins that drop health and ammo randomly or not at all *much like the containers in the MP series*

planning ideas of the map layout and what goes where type of thing, i will basicly reuse maps over and over, cheap yes but its the way to go. though when i get this one figured out i will need mappers *my mapping mostly sucks* and ACS scripting people *for the life of me i cant get a simple 'hello' message at the start of the map to work*

working on refining the weapons and enemies

and i seriously need someone who is good with graphics making to make a space pirate from the metroid series, something that looks like the ones in prime would be great *ive tried but i cant do it*

*end update*

Ridley Test

http://rapidshare.com/files/6065729/Rid ... t.zip.html

for some odd reason my teleporters here dont work quite right, you need to go to the wall and touch the skill you want to try then backpedal, because you need to cross the linedef twice to get the porter to work...

and the pillars in the boss rooms will only block bullet shots..., though i wont fix these glitches because this is only a test, and i threw the map together in about 5 minutes

oh yeah i put some super metroid textures in there for the occasion

*Monsters Test*

http://s23.photobucket.com/albums/b390/ ... 20Screens/ there are some screens for the Monsters, and i also have a test wad for the monsters and weapons here


Zip File
http://rapidshare.com/files/4191881/Metroid.zip.html

read the metroid File First have fun with it and please let me know what i can improve on, either the weapons or the monsters, they are still beta's and there may be glitches in it still, some of the beams go through teleporters, but the TC wont use teleporters so it wont matter

well maybe a few easter eggs will use a teleporter here or there

now back to the regualar post



http://www.filefactory.com/file/d44b3e/

its an idea i have thought of, and i got a little bit of an idea of what i want, that file is just some weapons i scripted up for it, more detail is in the zip itself

but unlike the other metroid TC's that were in the making for several games *note, quake 2 to metroid 2* and have been abandoned or given ceast and desist orders because they were taking an already made game and turning it 3d i want to make a new game and story line

ive got some idea's down but not much at the moment, ive still got to come up with creature ideas and i do want ridley in it, but my spriting sucks and my mapping skill, though improving, is nowhere near enough to actually do this anytime soon... but i got area's and a basic metroid plot written down

Plotline

The Federation sends in a mission contract, it seems that the Space Pirates are at war with a Reptilian race on the planet Ket’enk. The race is called the Sentanos, and are allies of the Federation. Ket’enk was once inhabited by the Chozo long ago and their relics and artifacts are still present, it seems the Space Pirates are after an artifact that can Triple the users physical attributes… something that can be very usefull to a being like Ridley or Kraid, even the Mother Brain

Your mission is to stop the Pirate Invasion and recover or Destroy the Artifact at all costs


Ket’enk is a planet that is primarily Jungle on the surface, it has many cavernous area’s that are filled with underground lakes, some with volcanic activity, there are 2 main space pirate bases, one Sentonian base, and a federation trading port


Area’s

Telenia

Wide open Jungle area on Ket’enk leads to the pirate base Demitor, Sentonian base Kre’Larn, the Sanctorus Temple *Chozo Origin* and Kir’ant Caverns

Kir’ant Caverns

Large mazelike Caverns that are half Submirged in water, leads to Pirate Base Zebeth and the Kit’suan Dome

Kit’suan Dome

Large domelike Cave that is filled with lava and firey pits

Pirate Base Zebeth

Pirate Base that has metroids… nuff said

Sentonian Base Kre’Larn

Base that leads to the Federation Trading Port Sr388 Omega

Federation Trading Port

You can find the Super Missle Here

Pirate Base Demitor

With a small amount of Phazon they have Experimented on a few Ket’enk species, the results are deadly

Sanctorous Temple

Temple that holds the Artifact known as Ferothik, it enhances the holder’s attribures by at least 3 times, located in the inner sanctum

However to get it you need 6 Keys hidden Throught Ket’enk


Game Setup, you do not need to get every Weapon and or item to go gain entry to the inner sanctum just the 6 keys

The hyper beam is found at the inner sanctum only
Last edited by hnsolo77 on Mon Jan 29, 2007 2:44 pm, edited 7 times in total.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

Screenshots, plzkthxbye.
User avatar
hnsolo77
Posts: 1446
Joined: Sat Sep 16, 2006 8:06 pm
Location: the mythical land of Toronto Canada. (not really)

Post by hnsolo77 »

the only thing i have so far are weapons...

but ill make some anyway...
User avatar
hnsolo77
Posts: 1446
Joined: Sat Sep 16, 2006 8:06 pm
Location: the mythical land of Toronto Canada. (not really)

Post by hnsolo77 »

i was using Final Doom the Plutonian Experiment when i made these

The Hyper Beam

Image

Plasma Beam

Image

Flame Thrower *Plasma Beam Missile Combo*

Image

Spazer Beam

Image
JL_Harkster
Posts: 94
Joined: Wed Sep 13, 2006 2:03 pm
Location: In front of a Baron, holding a Plasma Rifle

Post by JL_Harkster »

Interesting. Any possibility you could craft some Metroid Prime Hunters weapons?
User avatar
Necromage
Posts: 484
Joined: Thu Feb 10, 2005 3:13 pm
Location: NJ
Contact:

Post by Necromage »

I am interested if you can get all the weapons from metroid prime 2 as well. The only problem I foresee is getting all the powerups to work. That pretty much means the screw attack is out of the question.
User avatar
solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Post by solarsnowfall »

I disagree. I think the screw attack is totally possible. It would simply mean you would need a jump system that is entirely scripted, and a camera system to go along with it.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Re: Metroid Doom Idea

Post by HotWax »

hnsolo77 wrote:but unlike the other metroid TC's that were in the making for several games *note, quake 2 to metroid 2* and have been abandoned or given ceast and desist orders because they were taking an already made game and turning it 3d i want to make a new game and story line
I'm not trying to discourage your idea or anything, but I feel I should warn you that if other projects have received "cease and desist" orders from Nintendo, this one will too, despite its original storyline.

Nintendo has copyrights on all of the characters and terms you're using in this post. If you do make this a reality and it becomes possible, be ready to receive your own cease and desist letter and have to abandon the project entirely. :(

What I would recommend is your own original characters and story elements, which you could perfectly legally adapt to be very similar to Metroid. The key is that you don't use any of their copyrighted resources (music, sounds, graphics, etc), names, places, and so forth.
Scuba Steve
Posts: 1060
Joined: Sat Mar 27, 2004 8:56 pm

Post by Scuba Steve »

About a half dozen of us attempted a Metroid TC almost 4 years ago. We gave up :P
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

ZDoom can do alot more now than it could 4 years ago, however.
User avatar
eliw00d
Posts: 585
Joined: Sun Oct 17, 2004 2:46 pm
Location: Duluth, MN
Contact:

Post by eliw00d »

just don't name it metroid, name it something on the opposite side of the spectrum.
User avatar
Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Post by Zippy »

Or just make a free explore Doom hub with power ups that let you progress further. I know I have several ideas for something done along those lines written down here somewhere, but it never was something I intended to carry out.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

And lots of secrets. Don't forget the secrets. :D
User avatar
Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Post by Zippy »

Oh, you're right! Also can forget to add the ability to wander into garbage data and call it a "secret world."
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Ha ha, that's already possible. It's a little-known secret called "IDCLIP". :roll:
Locked

Return to “Editing (Archive)”