ZBlood - Beta
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
ZBlood - Beta
Hey everybody. This is a Zdoom/Zdaemon conversion of the game Blood from Monolith productions. It is not as incredably accurate as the Wolfenstien one but it's getting there.
ZBlood - Beta
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It has 2 wads in there. One is a wad that works with Zdaemon 'zBLUDV33.wad' the other is called 'BludHiRz.wad'. In order to use the Decorate weapons and some high res monsters you have to load the BludHiRz wad second in the loading order.
One of the reasons why I wanted Decorate pickups to supersede Dehacked pickups is I wanted it all to be in one wad. So I can use it in Zdaemon for fun and testing and have it in Zdoom for single player action - but I suppose it's fine this way.
Go ahead and have fun and tell me how to make it better if you want.
ZBlood - Beta
mirror
It has 2 wads in there. One is a wad that works with Zdaemon 'zBLUDV33.wad' the other is called 'BludHiRz.wad'. In order to use the Decorate weapons and some high res monsters you have to load the BludHiRz wad second in the loading order.
One of the reasons why I wanted Decorate pickups to supersede Dehacked pickups is I wanted it all to be in one wad. So I can use it in Zdaemon for fun and testing and have it in Zdoom for single player action - but I suppose it's fine this way.
Go ahead and have fun and tell me how to make it better if you want.
- Shadelight
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- Cutmanmike
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- BouncyTEM
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It's barely Blood. too many differences. but since it's merely a zdoom conversion, that's to be expected.
Zombies can get hurt again despite being laying down 'dead'.
There was no normal pistol in Blood.
nor was there red cultists with pistols.
nor again was there tons of tommy gun wielding cultists in map01.
nor yet again was there any way to get weapons from cultists, IIRC.
dynamite sucks. :\
wtf happened to the rats!? they're now bats?!
layout is completely different.
WTF is rage.
tons of other issues.
has potential but needs tons of reworking.
Zombies can get hurt again despite being laying down 'dead'.
There was no normal pistol in Blood.
nor was there red cultists with pistols.
nor again was there tons of tommy gun wielding cultists in map01.
nor yet again was there any way to get weapons from cultists, IIRC.
dynamite sucks. :\
wtf happened to the rats!? they're now bats?!
layout is completely different.
WTF is rage.
tons of other issues.
has potential but needs tons of reworking.
- AgentSpork
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- Ryan Cordell
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Hey you're the guy that PMed me about using my blood code right? Where's my name in the credits?
BTW I gave this a spin. Why are the monsters so tiny?
Also, it just... well it just doesn't feel like Blood. There are so many little details that make Blood awesome and I don't think ZDoom can pull them off...
BTW I gave this a spin. Why are the monsters so tiny?
Also, it just... well it just doesn't feel like Blood. There are so many little details that make Blood awesome and I don't think ZDoom can pull them off...
- Cardboard Marty
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Half-assed and buggy, wtf is it with the Quake zombie sounds, weapons and items that weren't in Blood, etc. etc.
Dump ZDaemon support and make proper versions of the weapons and monsters. They're the biggest downside atm, because the maps are damn fine aside from monster/item placement and layout changes.
Dump ZDaemon support and make proper versions of the weapons and monsters. They're the biggest downside atm, because the maps are damn fine aside from monster/item placement and layout changes.
They could drop their weapon randomly. It didn't happen too often.Bouncy wrote:nor yet again was there any way to get weapons from cultists, IIRC.