The "How do I..." Thread
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: The "How do I..." Thread
How do I disable SLADE autobackups? (I make my own backups)
- Coincident
- Posts: 85
- Joined: Fri Aug 22, 2014 8:38 am
- Location: Portugal
Re: The "How do I..." Thread
Thumbs up for that question. Those .bak files are really annoying.VGA wrote:How do I disable SLADE autobackups? (I make my own backups)
The OCD in me keeps deleting them over and over.
The clumsy in me sometimes deletes wrong files...
Don't get me wrong, I'm sure the backups were implemented with the best intentions. But a way to turn them off would be great.
- Ozymandias81
- Posts: 2069
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: The "How do I..." Thread
If I'm not wrong, I remember that some old Slade versions had disable options... but I'm not sure.VGA wrote:How do I disable SLADE autobackups? (I make my own backups)
Also, you may try to contact Gez or sirjuddington for the purpose. Look at this.
Re: The "How do I..." Thread
They cannot be disabled.
Re: The "How do I..." Thread
Besides, it's all fine and good to say you don't need automatic backups, but then you're sort of missing the point of automatic backups. You're better off having them and not needing them, as opposed to not having them and shooting yourself in the foot.
Re: The "How do I..." Thread
Can you please add a toggle?Gez wrote:They cannot be disabled.
Re: The "How do I..." Thread
Edward has a point. You should keep them.
- Coincident
- Posts: 85
- Joined: Fri Aug 22, 2014 8:38 am
- Location: Portugal
Re: The "How do I..." Thread
My point was; I have shot myself in the foot, for having them.edward850 wrote:Besides, it's all fine and good to say you don't need automatic backups, but then you're sort of missing the point of automatic backups. You're better off having them and not needing them, as opposed to not having them and shooting yourself in the foot.
The only problem is where the backups are placed: exactly in the same folder as the .pk3 / wad you're working on (I presume that's VGA's problem too).
Anyone who wants to keep the workspace clean and tidy is going to have a bad time...
IMO, it would be better if they could be placed in some temp folder (e.g. the SLADE instalation folder).
That would be the best of both worlds: tidy workspace + automatic backups that nobody feels the need to delete
Re: The "How do I..." Thread
Sorry, you can't make a mistake of losing all your work via critical user error or generic data destruction by having them, hence the point. This is data/project integretry 101.Coincident wrote:My point was; I have shot myself in the foot, for having them.
If your workflow is complicated by automatic background backups, it's time to readjust your workflow. Sure, put them elsewhere, but there is no feasible excuse to outright remove them.
Re: The "How do I..." Thread
Hmm, whenever I try to tid Skybox Viewpoint, whole sky turns into white-lightblue striped once. UDMF.
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: The "How do I..." Thread
What's unclear from your post is what it does with the Line_SetIdentification args and comparablae info from other linedefs. Are those line IDs and flags preserved (i.e. copied to the actual line ID field) or do they have to be respecified manually?
Re: The "How do I..." Thread
Zeberpal wrote:Hmm, whenever I try to tid Skybox Viewpoint, whole sky turns into white-lightblue striped once. UDMF.
By setting a TID, you are implying it's a unique skybox, not the default one.Skybox @ The Wiki wrote:The skybox which a sector uses is determined by placing a SkyPicker thing in a sector with F_SKY1 on the ceiling and/or floor. Set the thing's first argument to match the TID of a SkyViewpoint and instead of seeing the sky texture in that sector, the player will see the skybox pointed to. You can use this to create a map with many different skies in it.
Re: The "How do I..." Thread
Hmm, so in order to manipulate with skybox viewpoint (change position, angle, etc) I have to SkyPicker all the sectors with relative tid?edward850 wrote: By setting a TID, you are implying it's a unique skybox, not the default one.
Re: The "How do I..." Thread
Thanks for that, it works. I keep messing with sky though. So i tid SkyboxViewpoint with 100, but I have to change pitch and angle for it
For some reason it did nothing, really. It stays as it was. I wonder what could go wrong?
Code: Select all
ChangeActorAngle(100, 225, 0);
ChangeActorPitch(100, 90, 0);
