MaxED wrote:Can you provide a Sector.IsIntentionallyMerged() implementation?
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public bool IsIntentionallyMeged()
{
return true;
}MaxED wrote:Can you provide a Sector.IsIntentionallyMerged() implementation?
Code: Select all
public bool IsIntentionallyMeged()
{
return true;
}This is for GZDoom Doom2 UDMF and it happens on all maps with this format.MaxED wrote: 1. Load the map, which displays this behavior.
2. Open "Game Configurations" window (F6) and make sure the game configuration the loaded map uses is selected.
3. Switch to the "Testing" tab.
4. If "Customize parameters" is unchecked, check it.
5. Post contents of both "Parameters" and "Result" fields here.
I have but I'm not sure what to look for. They look like fine to me, nowhere does it even mention Strife. Can it be something wrong with a file or the Doom 2 wad?MaxED wrote:Curious. I've forgot to mention, if you have several game engines defined in your game configuration, you'd need to check parameters for all of them in the Testing tab.
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Running test program: E:\Doom_Ports\engines\zdoom\zdoom.exe
Program parameters: -iwad "E:\Doom_Ports\iwads\doom\DOOM2.WAD" -skill "3" -file "E:\dev\bugs\editselection_rotate_scale.wad" "C:\Users\User\AppData\Local\Temp\xy9dst7u\poaiazqw.wad" +map MAP01 Also, a sector not splitting into two will not cause any drama, while a sector not supposed to doing so will likely happen without you noticing until you realize something is broken and wonder why.boris wrote:Yes. But you'd need to do that every single time you somehow added geometry that touches the sectors, not only once as with the "make sector".MaxED wrote:But wouldn't have a simple manual "join sectors" have fixed that?
You could try having it a toolbar toggle button (auto split sectors), off by default to keep compatibility.MaxED wrote:Can you provide a Sector.IsIntentionallyMerged() implementation?

Spoiler:
Have you forgotten about Vanilla and Boom format?MaxED wrote:Suffer me.
Actually, are there any special effects, which REQUIRE map geometry hacking (like joined sectors, manually reassigned sidedefs etc.) in Hexen/UDMF map formats?
At the top of the screen of this error it says, "Fatal Non-UI error occurred: Font 'Verdana' does not support style '..." I know that is not the full message but that is all that appears.MaxED wrote:Was it all it gave you, or there was some other text as well?minesettimi wrote:It gave me a "Fatal Windows Forms Error".