MaxED wrote:Sorry, but the ratio between the amount of work needed to implement both of these vs. their usefulness in terrible. Unless you are volunteering to implement these yourself, of course

While I agree that tabbed map browsing is of limited use for the amount of work necessary to implement it, I disagree on the first one. Seeing as it's based on a feature that's already implemented, you at least would have a solid starting point. Quite a few people I've talked to strongly feel that this should exist - I don't personally plan out my maps on paper or in drawing software, I'm just fitting their ideas together into a cohesive statement. No experience with code, but I have a basic grasp of what's easy and what's difficult to implement. The implementation could go in stages:
Stage 1: Button on toolbar that brings up a menu where you can select/change the background image and have access to offsets and scale (basically, what you have now, but more accessible)
Stage 2: Implementation of brightness slider (as a quick hack, just stretch a black bitmap and change the transparency - more involved sliders for brightness and contrast require effort)
Stage 3: Rotation and potentially resizing images' vertical and horizontal scale independently
Stage 4: More intuitive controls, including free rotation and resizing by combination hotkey, click, and drag
Stage 5: Skewing of images in menu
Stage 6: Artist map/image mirror hotkey
Of course, the pipe dream would be the editor dynamically generating level geometry from an imported vector or bitmap file but that would be pretty nuts to program.