MaxED wrote:Surely there are. But it will require complete UI rewrite, among other things, because Mono UI components are based on GTK, and they can't be easily swapped with C# ones (and there's A LOT of UI classes in Doom Builder 2).
I can't deny that this wont be an easy task.
MaxED wrote:And I don't have Mac OS or Linux and never used them. And I definitely don't want to maintain two quite different branches of GZDB.
In short words: it's doable, just not by me.
I've never really said that
you should build the new branch project; but, if someone is willing to get their hands dirty and get KDiCode - then great! I didn't really want my original comment to be a
debate on who specifically should
make this overhaul task, but merely a wish that someone would. I can't really stress this enough, Doom Builder 2 and even GZDoom Builder is one of the most powerful and frequently used level editors! It would be great to expand these powerful tools on multiple platforms instead of just one platform.
