[SPRITES] Spriting Carnival!!
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Another chainsaw for doom community! and it's kinda darker looking, if someone can make it dynamic, i would be appreciated!- YukesVonFaust
- Posts: 1351
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [SPRITES] Spriting Carnival!!
Another chainsaw for doom community! and it's kinda darker looking, if someone can make it dynamic, i would be appreciated!

The Phobos Chainsaw Massacre.
dammit. i missed the 1500 party and now i'm at 1501.
Re: [SPRITES] Spriting Carnival!!
Stopsignal wrote:Sadly i can't see your images, apparently the image hosting service does not let them be linked.
http://haunt.8m.com/beastiary/cyber.html
It's the "Guardian" in that link, if someone wants to see.

- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [SPRITES] Spriting Carnival!!

Almost done, if not actually done. Now I really don't have an excuse not to make HUD sprites...
Also, higher contrast version, if that's what you're into:

- Carbine Dioxide
- Posts: 1935
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [SPRITES] Spriting Carnival!!
Oops, forgot that this was considered a sprite.


- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [SPRITES] Spriting Carnival!!
Carbine, Pls.
make it a thing do eeeeet!
make it a thing do eeeeet!
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [SPRITES] Spriting Carnival!!
Carbine Dioxide wrote:Oops, forgot that this was considered a sprite.

Workin' on it.
Re: [SPRITES] Spriting Carnival!!
agaures wrote:
Nice!!!Overlord wrote:
- Carbine Dioxide
- Posts: 1935
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [SPRITES] Spriting Carnival!!
Alright, you asked for it!TiberiumSoul wrote:Carbine, Pls.
make it a thing do eeeeet!

Jeez, now all I need to do is make rotation frames for the barrels.
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [SPRITES] Spriting Carnival!!
or rip off the barrels of the skullthrottle like i did for the shitstorm cannon
- chronoteeth
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: [SPRITES] Spriting Carnival!!
the barrels look bent upwards rather than facing it
- DoomKrakken
- Posts: 3489
- Joined: Sun Oct 19, 2014 6:45 pm
- Location: Plahnit Urff
- Contact:
Re: [SPRITES] Spriting Carnival!!
Hey guys...
I have a monster randomizer pack. One of the monsters there is Eriance's (now Amuscaria) Hellion. I added a couple of other flame attacks to it, which turned out epic.
Anyway, I wanted it to have more attacks, but I want it to have more diverse attack stances to go with those additional attacks, just to shake things up. There's only so much one can do with an Arch-Vile-like animation and no spriting skills.
I'm wondering if anyone here would like to create new attack poses/stances for the Hellion...
On the side, is there anyone who can edit Eriance's Hierophant's sprite frames so that it doesn't have a pentagram on its chest?
If anyone can take this up, thank you millions!
I have a monster randomizer pack. One of the monsters there is Eriance's (now Amuscaria) Hellion. I added a couple of other flame attacks to it, which turned out epic.
Anyway, I wanted it to have more attacks, but I want it to have more diverse attack stances to go with those additional attacks, just to shake things up. There's only so much one can do with an Arch-Vile-like animation and no spriting skills.
I'm wondering if anyone here would like to create new attack poses/stances for the Hellion...

On the side, is there anyone who can edit Eriance's Hierophant's sprite frames so that it doesn't have a pentagram on its chest?
If anyone can take this up, thank you millions!

- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [SPRITES] Spriting Carnival!!
hence why i said to rip off the skullthrottle barrels for the weapon they have the right perspective for this weapon and not to mention their on the pickup spritechronoteeth wrote:the barrels look bent upwards rather than facing it
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
looks goodly neaty! and eyup, the barrel matters.Carbine Dioxide wrote:Alright, you asked for it!
Jeez, now all I need to do is make rotation frames for the barrels.