[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Woodsman 2000 Chainsaw.png
Another chainsaw for doom community! and it's kinda darker looking, if someone can make it dynamic, i would be appreciated!

Original by Soup Miner at Gamebanana.com.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Captain J wrote:
Woodsman 2000 Chainsaw.png
Another chainsaw for doom community! and it's kinda darker looking, if someone can make it dynamic, i would be appreciated!

Original by Soup Miner at Gamebanana.com.
Image
The Phobos Chainsaw Massacre.
dammit. i missed the 1500 party and now i'm at 1501.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

better!
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Graaicko
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Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Stopsignal wrote:Sadly i can't see your images, apparently the image hosting service does not let them be linked.

http://haunt.8m.com/beastiary/cyber.html

It's the "Guardian" in that link, if someone wants to see.
:lol: Really? Cacodemon with legs and arms? XD. that one is really ugly. I like the Spidervile though.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

Almost done, if not actually done. Now I really don't have an excuse not to make HUD sprites...

Also, higher contrast version, if that's what you're into:

Image
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Oops, forgot that this was considered a sprite.

Image
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

Carbine, Pls.

make it a thing do eeeeet!
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Carbine Dioxide wrote:Oops, forgot that this was considered a sprite.

Image
Image

Workin' on it.
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Nash
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

agaures wrote:Image
Overlord wrote:Image
Nice!!!
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

TiberiumSoul wrote:Carbine, Pls.

make it a thing do eeeeet!
Alright, you asked for it!

Image

Jeez, now all I need to do is make rotation frames for the barrels.
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

or rip off the barrels of the skullthrottle like i did for the shitstorm cannon
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

the barrels look bent upwards rather than facing it
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Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

Hey guys...

I have a monster randomizer pack. One of the monsters there is Eriance's (now Amuscaria) Hellion. I added a couple of other flame attacks to it, which turned out epic.

Anyway, I wanted it to have more attacks, but I want it to have more diverse attack stances to go with those additional attacks, just to shake things up. There's only so much one can do with an Arch-Vile-like animation and no spriting skills.

I'm wondering if anyone here would like to create new attack poses/stances for the Hellion... :)

On the side, is there anyone who can edit Eriance's Hierophant's sprite frames so that it doesn't have a pentagram on its chest?

If anyone can take this up, thank you millions! :)
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

chronoteeth wrote:the barrels look bent upwards rather than facing it
hence why i said to rip off the skullthrottle barrels for the weapon they have the right perspective for this weapon and not to mention their on the pickup sprite
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Carbine Dioxide wrote:Alright, you asked for it!

Image

Jeez, now all I need to do is make rotation frames for the barrels.
looks goodly neaty! and eyup, the barrel matters.
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