TF2 Character Spriters Requested

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Juan "JacKThERiPPeR
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TF2 Character Spriters Requested

Post by Juan "JacKThERiPPeR »

Well. I just want to ask a thing: wouldn't anyone mind if anyone could make at least some of the Team Fortress 2 Characters?

Here's the reference for those who don't know:
Spoiler:
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MG_Man
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Re: TF2 Character Spriters Requested

Post by MG_Man »

A better idea if you're looking for a Doom Fortress type of mod is to edit the various Marine or Zombie graphics to make each class, this is how TFC and QWTF has done it and it has worked very well so far. This is also loads more manageable.
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Da Spadger
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Re: TF2 Character Spriters Requested

Post by Da Spadger »

Heh, Doom Fortress. I wonder how 2fort would look like in an engine that can't have one room above another one.
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Kinsie
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Re: TF2 Character Spriters Requested

Post by Kinsie »

If you have TF2, there's a model viewer included in the Source SDK in Steam's tools tab.

Honestly, editing the Doom sprites to create proper Doom Fortress sprites would be more suitable.
Da Spadger wrote:Heh, Doom Fortress. I wonder how 2fort would look like in an engine that can't have one room above another one.
GZDoom/Skulltag?
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Da Spadger
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Re: TF2 Character Spriters Requested

Post by Da Spadger »

Kinsie wrote:GZDoom/Skulltag?
Oh sure, if you want to take the easy way out. :/
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RaptorFarmer
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Re: TF2 Character Spriters Requested

Post by RaptorFarmer »

Why dont you get the TF2 3D models and just take screenshots of them and us that? I saw someone do that with a demon from Doom 3 in Doom II.
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Juan "JacKThERiPPeR
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Re: TF2 Character Spriters Requested

Post by Juan "JacKThERiPPeR »

My Source SDK doesn't work for sure, as TF2 does.
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