Portal Use

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Jaxxoon R
Posts: 772
Joined: Sun May 04, 2014 7:22 pm

Portal Use

Post by Jaxxoon R »

So I made a map to tinker with the portals, and I'm wondering if you're not supposed to have portal entrances be at a 45 degree angle to their exit. Because although it worked perfectly fine in earlier dev builds, they've recently started tossing Doomguy in weird directions upon exit or simply not letting him enter at all. I'm also curious how interactive portals are supposed to work, since even if I set plane align to "none" on each line and make each sector have the same height, it prints about how you're not supposed to have Z-offsetting on interactive portals.
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Kappes Buur
 
 
Posts: 4166
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
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Re: Portal Use

Post by Kappes Buur »

From http://forum.zdoom.org/viewtopic.php?f= ... 18#p909717
Jaxxoon R wrote:
Two weeks and still no reply! :(
As far as I know not all the kinks have been worked out for the new portal constructs.
Give Graf Zahl time to work his magic.
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