Portal Use
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Portal Use
So I made a map to tinker with the portals, and I'm wondering if you're not supposed to have portal entrances be at a 45 degree angle to their exit. Because although it worked perfectly fine in earlier dev builds, they've recently started tossing Doomguy in weird directions upon exit or simply not letting him enter at all. I'm also curious how interactive portals are supposed to work, since even if I set plane align to "none" on each line and make each sector have the same height, it prints about how you're not supposed to have Z-offsetting on interactive portals.
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MAP01.wad
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- Kappes Buur
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Re: Portal Use
From http://forum.zdoom.org/viewtopic.php?f= ... 18#p909717
Give Graf Zahl time to work his magic.
As far as I know not all the kinks have been worked out for the new portal constructs.Jaxxoon R wrote:Two weeks and still no reply!Kappes Buur wrote:http://forum.zdoom.org/viewtopic.php?f= ... 53#p905753
Give Graf Zahl time to work his magic.