[SPRITES] Spriting Carnival!!

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comet1337_old
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Re: [SPRITES] Spriting Carnival!!

Post by comet1337_old »

Image

blingy beretta
propably going to change the colors to something more reasonable

edit: oh cool page king
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

Jaxxoon R wrote:
phantombeta wrote: >Preview makes me angry
Why? O_o
It brings back terrible memories of WOOO MAP32.

Loud, repetitive glitchcore, tedium, disorientation, and frustration. The vision-obscuring screencaps now serve as a sort of conditioning towards it. :shrug:

Anyways the .zip seems to be corrupted, but luckily I was still able to have Winrar repair it. The only thing it couldn't save was the second example's .blend file, but it's not too big a loss.
Whoops, didn't check that it worked. The download kept cutting out early but I got the whole thing this time.

http://ge.tt/4cVdaGB2/v/0
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

comet1337 wrote:Image
blingy beretta
duke nukem could grab it once more and get some.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I think I am just about finished with it. I think I still need to edit the empty mag a little, but I won't bother anyone with that.

All credits go to:

Captain J - Base for the Micro BAR and the pickup sprites
RailGunner - The HUD sprite, the bullet casings, some of the pickup sprite, and the custom mag
Doom Nukem - Bullet casing base and the sights
The Funktasm - Stock of the HUD sprite
Me - Not much, just mashed some stuff together

If I am missing someone, or if you don't think I should be listed in the credits, please let me know.

I would also like to ask RailGunner if I can use this, since I didn't ask earlier. It might be the new Brownstone Automatic Rifle! :P
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

casing.PNG
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now this casing is more looks like a casing for a rifle bullet.

EDIT:
Hackky Daddy O'.PNG
Apocalyptic Studios Dun' Somethin' good to hack some zombies instead of shavin'.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

comet1337 wrote:Image

blingy beretta
propably going to change the colors to something more reasonable

edit: oh cool page king
Oooo! Gonna have some fun with this once I get home. Nice.
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TheBadHustlex
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Re: [SPRITES] Spriting Carnival!!

Post by TheBadHustlex »

Question:
Does anybody know who made this sprite here? I found it on somewhere on the Internet, and unfortunatly, I don't have a clue who originally made it.
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armymen12002003
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Re: [SPRITES] Spriting Carnival!!

Post by armymen12002003 »

My first attempt at sprite editing Castle TotenkopfSDL Chaingun grunt with out a gas mask.
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CeeJay
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Re: [SPRITES] Spriting Carnival!!

Post by CeeJay »

Peter Bark wrote:
CeeJay wrote:
Peter Bark wrote:
I see pieces of art from Witchaven 2
yeah, when Witchaven 2 first came out I always thought the Argothonian Clansmen were actually Baron of Hell wearing a helmet, I use to call them Gladiator Barons!
Image
I always thought those new enemy sprites from Witchaven 2 look very good, weird it was done by the craphouse Capstone. I wonder, if they would have stayed in business would they have improved in terms of quality. Some of their later titles did show a hint at trying.
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

TheBadHustlex wrote:Question:
Does anybody know who made this sprite here? I found it on somewhere on the Internet, and unfortunatly, I don't have a clue who originally made it.
http://forum.zdoom.org/viewtopic.php?f= ... 60#p793296
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TheBadHustlex
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Re: [SPRITES] Spriting Carnival!!

Post by TheBadHustlex »

Thanks.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

TheBadHustlex wrote:Question:
Does anybody know who made this sprite here? I found it on somewhere on the Internet, and unfortunatly, I don't have a clue who originally made it.
Very much a joint effort. Be sure to credit everyone involved if you decide to use it.
It all happened in this thread so it won't be a problem gathering all the names.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

All the credits (I think):

Sgt.Shivers - Ripping it into a sprite
Rail Gunner - Scaling and adding the rail
Slax - Shiny stuff
Me (I think, if I am wrong, tell me) - the M16 rail from WOG (I didn't really do anything)
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Seidolon wrote:Obviously nobody understands what I mean when I say that I've tried spriting! I've looked at tutorials and have been using gimp for several years and my graphics are still absolute shit. I don't care what all of you bastards think. I'm done here. I give up. Thanks for making me look like a fool you assholes!
Image
This took literally two minutes to make, by blacking out certain things, copying/pastong, cropping/resizing it and then recoloring it. It required no skills whatsoever.

If you're wanting brand new artwork, then get the money out and start paying people.

Anyways, in the past I tried creating frames 6, 7, and 8 of Duke Nukem, and this is all I had, but I'm planning on working on it more. Anyone have any thoughts or insight? Obviously these are WIP.
Image
Image
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

This is as good as it's gonna get. I extended the stock and added Captain J's rifle bullet edit.

Crap, forgot about the bolt frames, but I don't think I will need to do that. I will just hide the bolt off screen when reloading with no ammo.

With ammo:

Take mag out (use for later)
Put mag in

No ammo:

Take mag out (drops mag on the floor)
Put mag in
Pull the bolt back (bolt will be off screen and hand will cover it up)

Yes, I know it doesn't reload like that when it's out of ammo, I just want a more popular reload animations, plus I feel it doesn't take as long.
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BARFB0.png
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BARFA0.png
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AGAIGG.png
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