Creating Player Sprites Easy From Quake2 3D Models
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Creating Player Sprites Easy From Quake2 3D Models
Look at this great SkinTool which displays all frames
of any of the superb(!) QUAKE2 Custom Player Models!
Still must find out how to change the background colour
though but it even also displays the weapons models!
This is just perfect for creating Doom player skins with the HR
remap scripts which can be found in many WADs like D64 ect..
But make sure to match the original proportions or else the
sprites gonna display deformed (stretched).
Get NPheros Skin Tool Here:
http://www.mediafire.com/?5c1s2vcin3514pd
And my best Quake2 Models Collection Here:
http://www.mediafire.com/?1r8bke40ec1ck
Just find out the best looking resolution ingame by makeing
a player skin replacement wad and summoning Coop Marines:
http://www.mediafire.com/download.php?hwyao52jczy8h12
P.S.: Or take my QRanger Weapons
and player replace mod as example:
http://www.moddb.com/games/doom/addons/ ... eapons-v01
of any of the superb(!) QUAKE2 Custom Player Models!
Still must find out how to change the background colour
though but it even also displays the weapons models!
This is just perfect for creating Doom player skins with the HR
remap scripts which can be found in many WADs like D64 ect..
But make sure to match the original proportions or else the
sprites gonna display deformed (stretched).
Get NPheros Skin Tool Here:
http://www.mediafire.com/?5c1s2vcin3514pd
And my best Quake2 Models Collection Here:
http://www.mediafire.com/?1r8bke40ec1ck
Just find out the best looking resolution ingame by makeing
a player skin replacement wad and summoning Coop Marines:
http://www.mediafire.com/download.php?hwyao52jczy8h12
P.S.: Or take my QRanger Weapons
and player replace mod as example:
http://www.moddb.com/games/doom/addons/ ... eapons-v01
More Difficult But Still Possible - QUAKE3
First youll need the following programs (attached):
> BlueScreen - enables ingame model viewing with blue background
> Q3ModelViewer - external viewer with direct animation input
But dont expect this being pretty easy since those are actually
very stupid programs with rudimentary functions only.
But since there arent any better they must be enough.
Further are difficult console inputs necessary which
will be explained in detail as following.
- install the modelviewers and start Quake3
- first reset possible changes with the console input: exec undoviewer
- then enable cheats by starting cheats enabled game with: devmap q3dm4
- in the match use the command: /give all - for all weapons and exit
- now start the modelviewer with: exec bluescreen and hit numpad5
- then exit the match and reselect your desired player character
- again start bluescreen and enable all weapons like before
- choose a reasonable distance to have a proper sideview
- and start screenshotting all necessary poses
Unfortunately this wont work for the death animations
unless you find a way to make the models show frames.
Therefore its still good to look into the external
viewer program which actually has too weird controls.
You may also want to have the weapon hidden - for this
open baseq3/pak0 file with a winzip program and find the
machinegun folder to delete its contents.
P.S.: I find those legs are abit long tho so ill cut the
man in two halfs and correct the lower part abit.
> BlueScreen - enables ingame model viewing with blue background
> Q3ModelViewer - external viewer with direct animation input
But dont expect this being pretty easy since those are actually
very stupid programs with rudimentary functions only.
But since there arent any better they must be enough.
Further are difficult console inputs necessary which
will be explained in detail as following.
- install the modelviewers and start Quake3
- first reset possible changes with the console input: exec undoviewer
- then enable cheats by starting cheats enabled game with: devmap q3dm4
- in the match use the command: /give all - for all weapons and exit
- now start the modelviewer with: exec bluescreen and hit numpad5
- then exit the match and reselect your desired player character
- again start bluescreen and enable all weapons like before
- choose a reasonable distance to have a proper sideview
- and start screenshotting all necessary poses
Unfortunately this wont work for the death animations
unless you find a way to make the models show frames.
Therefore its still good to look into the external
viewer program which actually has too weird controls.
You may also want to have the weapon hidden - for this
open baseq3/pak0 file with a winzip program and find the
machinegun folder to delete its contents.
P.S.: I find those legs are abit long tho so ill cut the
man in two halfs and correct the lower part abit.
- Attachments
-
- q3rrsprt.png (73.61 KiB) Viewed 2841 times
-
q3ModelViewer.rar
- (183.92 KiB) Downloaded 71 times
-
bluescreen.zip
- (12.48 KiB) Downloaded 48 times
Re: Creating Player Sprites Easy From Quake2 3D Models
Now - what do you say?
Still to add the Q1 gun from with Q2 and these
players gonna kick arse like noone saw before!
P.S.: I found out the long legs resulted in the best ´
possible bluescreen view angle - so its kinda important
to always correct this by resizing all lower bodies.
Still to add the Q1 gun from with Q2 and these
players gonna kick arse like noone saw before!
P.S.: I found out the long legs resulted in the best ´
possible bluescreen view angle - so its kinda important
to always correct this by resizing all lower bodies.
- Attachments
-
- qrrtf02-6.png (16.25 KiB) Viewed 2801 times
-
- qrrtf02-3.png (6.5 KiB) Viewed 2805 times
-
- qrrtf02-2.png (13.32 KiB) Viewed 2806 times
Last edited by Kaal979 on Sat Nov 17, 2012 7:04 pm, edited 1 time in total.
Re: Creating Player Sprites Easy From Quake2 3D Models
Do you btw know GIMPs perspectivical transformation?
P.S.: You can even also put
a raster(!) over the images.
P.S.2: And the greatest of all GIMP
functionality is that you can use the magicwand colour
area select multiply simply by keeping ctrl pressed!
P.S.: You can even also put
a raster(!) over the images.
P.S.2: And the greatest of all GIMP
functionality is that you can use the magicwand colour
area select multiply simply by keeping ctrl pressed!
Last edited by Kaal979 on Fri May 24, 2013 4:55 pm, edited 2 times in total.
UT2004 Weapon Mods
Btw ppls - ever searched for weapon sprite resources besides the Q2 ones (doomguy has original stuff)?
Check UT2004 weapon mods - the best is ballisticweapons but also the famous previous version 2.1.
Futuristic - retro - current - anything.
P.S.: Im now again starting though with
my doom projects - waiting rewards!
Check UT2004 weapon mods - the best is ballisticweapons but also the famous previous version 2.1.
Futuristic - retro - current - anything.
P.S.: Im now again starting though with
my doom projects - waiting rewards!
Spriting Dictionary
Save this intereting site about anything spriting:
http://www.spriters-resource.com/commun ... ?tid=13868
http://www.spriters-resource.com/commun ... ?tid=13868
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: Creating Player Sprites Easy From Quake2 3D Models
Hey kaal can you give an example of a full sprite sheet made with this technique?
Re: Creating Player Sprites Easy From Quake2 3D Models
Made a reply - lets see if
some react with answers.
some react with answers.
Re: Creating Player Sprites Easy From Quake2 3D Models
Here's a spritesheet I threw together using some early draft images from a skin I made.*
http://i.imgur.com/KTIuccX.png Click for full-size.
*edit: Whoops, I forgot to credit the original author. A skin for Skulltag/Zandronum created using the Purgatori Quake2 model/skin made by Tom Colby. And before I forget, Purgatori the character is the property of Chaos Comics.
http://i.imgur.com/KTIuccX.png Click for full-size.
*edit: Whoops, I forgot to credit the original author. A skin for Skulltag/Zandronum created using the Purgatori Quake2 model/skin made by Tom Colby. And before I forget, Purgatori the character is the property of Chaos Comics.
- Attachments
-
- sheet.jpg (31.91 KiB) Viewed 2423 times
Last edited by charcola on Sat May 25, 2013 1:20 pm, edited 2 times in total.
Re: Creating Player Sprites Easy From Quake2 3D Models
Great - you did a good job adding the weapon!
Could you reveal us which program can combine
the single pngs without aliasing the pixelation?
P.S.: In your case id carefully size
down all pngs to create a fine pixelated
effect what looks better ingame.
Also recommendable - anime eyes!
P.S.2: My Mediafire account was deleted
for questionable reason but you can find
most Quake2 models here:
http://www.tastyspleen.com/
Could you reveal us which program can combine
the single pngs without aliasing the pixelation?
P.S.: In your case id carefully size
down all pngs to create a fine pixelated
effect what looks better ingame.
Also recommendable - anime eyes!
P.S.2: My Mediafire account was deleted
for questionable reason but you can find
most Quake2 models here:
http://www.tastyspleen.com/
- leileilol
- Posts: 4449
- Joined: Sun May 30, 2004 10:16 am
- Preferred Pronouns: She/Her
- Location: GNU/Hell
Re: Creating Player Sprites Easy From Quake2 3D Models
charcola wrote:Here's a spritesheet I threw together using some early draft images from a skin I made.
a model and skin TOM COLBY MADE IN THE SPRING OF 1999 (Purgatori)
Multipart Miniatures To Sprites
New great idea:
Photographing and collaging warhammer multipart
monster kits to easily create outstanding new zdoom sprites!
Its while this important to consider a few things like lighting and
to have a image of a comparable doom monsters sprite animations.
That should make it easy to find the necessary photograph ankles
for each part and to recreate all necessary poses before recolouring.
P.S.: If you ever asked why doom has no true
necromutants - check out this miniature pack:
http://www.warzonegame.com/product/7/ne ... squad.html
P.S.2: It should even work with onepiece models
if by cutting the moveable parts from the images.
Photographing and collaging warhammer multipart
monster kits to easily create outstanding new zdoom sprites!
Its while this important to consider a few things like lighting and
to have a image of a comparable doom monsters sprite animations.
That should make it easy to find the necessary photograph ankles
for each part and to recreate all necessary poses before recolouring.
P.S.: If you ever asked why doom has no true
necromutants - check out this miniature pack:
http://www.warzonegame.com/product/7/ne ... squad.html

P.S.2: It should even work with onepiece models
if by cutting the moveable parts from the images.
SPORE 3D Models
I recently stumbled upon some cool 3D creations
made with the SPORE monster editor game!
If the game allows to view them in animation and
from all ankles - a perfect sprite making tool!
See yourself:
http://cryptdidical.deviantart.com/gall ... -Creations

made with the SPORE monster editor game!
If the game allows to view them in animation and
from all ankles - a perfect sprite making tool!
See yourself:
http://cryptdidical.deviantart.com/gall ... -Creations
