The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Sgt. Shivers
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Re: The "How do I..." Thread
Are there any tutorials on creating huds?
- BigProjectAlone
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Re: The "How do I..." Thread
some links that may help you :
http://zdoom.org/wiki/Custom_Hud
http://zdoom.org/wiki/SBARINFO
i've tried to google tutorial but don't managed to find any so ... i hope that will help you!
here's an exemple of one i managed to do
http://zdoom.org/wiki/Custom_Hud
http://zdoom.org/wiki/SBARINFO
i've tried to google tutorial but don't managed to find any so ... i hope that will help you!
here's an exemple of one i managed to do

Spoiler:
Re: The "How do I..." Thread
"Function used but not defined" means that you use a function that is not defined. So the problem here is in your definition file. Clear enough? Update zdefs.acs.BigProjectAlone wrote:is that i was thinking about but when i do Playsound that said ERROR in the script ... i dont understand -_-
that said exactly : function playsound is use but not define

- BigProjectAlone
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Re: The "How do I..." Thread
Gez wrote:"Function used but not defined" means that you use a function that is not defined. So the problem here is in your definition file. Clear enough? Update zdefs.acs.BigProjectAlone wrote:is that i was thinking about but when i do Playsound that said ERROR in the script ... i dont understand -_-
that said exactly : function playsound is use but not define
yes sounds clear enough :/ the only thing is that i dont understand what you mean by Update zdefs.acs. :$
- wildweasel
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Re: The "How do I..." Thread
Probably go download the latest version of ACC, which tends to include those.
Re: The "How do I..." Thread
You can probably update zdefs and zspecial without updating acc (depending on how old your build is). Just copy & paste the changes from the github pages into your files: zdefs.acs, zspecial.acs
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: The "How do I..." Thread
Would you be able to give me some pointers on making something like the Goldeneye 64 / Timesplitters Hud?BigProjectAlone wrote:some links that may help you :
http://zdoom.org/wiki/Custom_Hud
http://zdoom.org/wiki/SBARINFO
i've tried to google tutorial but don't managed to find any so ... i hope that will help you!
here's an exemple of one i managed to do
Spoiler:
Re: The "How do I..." Thread
How to make actors keep a formation? Like, I want to make a Heavy Weapon Dude rank or a Demon wedge, like units in Total War series. Is it possible at all? I am sure ZDoom can almost everything if you try hard enough, but this problem is really complicated to me. Either I do not see the answer or it is not possible.
Re: The "How do I..." Thread
Question:
Hoe to make a actor face target both players and monsters? Whoever is nearest.
Hoe to make a actor face target both players and monsters? Whoever is nearest.
- BigProjectAlone
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Re: The "How do I..." Thread
i dont know too much about the huds.. i did this really long ago, and there is some bugs with it sorrySgt. Shivers wrote:Would you be able to give me some pointers on making something like the Goldeneye 64 / Timesplitters Hud?BigProjectAlone wrote:some links that may help you :
http://zdoom.org/wiki/Custom_Hud
http://zdoom.org/wiki/SBARINFO
i've tried to google tutorial but don't managed to find any so ... i hope that will help you!
here's an exemple of one i managed to do
Spoiler:

- Matt
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Re: The "How do I..." Thread
All I could think of is to make the critter non-friendly when the player is the only available target, and friendly otherwise. It won't attack friendlies in such a setup, though, and I don't know how to distinguish the situations so all I could come up with was randomly flipping friendliness on and off.Logan MTM wrote:Question:
Hoe to make a actor face target both players and monsters? Whoever is nearest.
Re: The "How do I..." Thread
A_ChageFlag and A_JumpIfTargetOutsideMeleeRange?
Working...
Working...
- NeoSpearBlade
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- Joined: Tue Mar 26, 2013 1:35 pm
Re: The "How do I..." Thread
Hmm, might as well try what you're saying and test it to see if that's what I'm looking for.Yholl wrote:Depends. Rather than replacing the Mancubus, you could replace the actual shot it fires instead, as that is the part generating the sounds anyway, apart from the weird growling he does. Would that be acceptable for what you need? Otherwise there's no way I can think of doing it without using the things you are trying to avoid.
Here are the firing states for The Mancubus and I assume this is the relevant code:
Code: Select all
Missile:
FATT G 20 A_FatRaise
FATT H 10 Bright A_FatAttack1
FATT IG 5
FATT H 10 Bright A_FatAttack2
FATT IG 5
FATT H 10 Bright A_FatAttack3
FATT IG 5
Goto See
Re: The "How do I..." Thread
There is any way to set linedefs color as locked door?
I mean, make a normal door look like a red door as sample.
I mean, make a normal door look like a red door as sample.
- BigProjectAlone
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Re: The "How do I..." Thread
is this possible to make a monster climbs wall, and is this possible to make a monster simply jump ?