Wouldn't be that difficult honestly. Just either constantly spawn an actor that flat out kills projectiles and such (very short range), or just spawn an actor that does the same but isn't spammed out.Blade3327 wrote:How on earth did no one do this before? Seriously, a shield for medieval games. Looks great, though! Now programming-wise, is there a way to actually use it to block damage when it's raised?
[SPRITES] Spriting Carnival!!
- Ryan Cordell
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Re: [SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
Actually, despite what Blade said, I'm pretty sure it has been done before and I think that an actor similar to what Ryan describes was used in at least one version too. Of course, finding said mod and providing a link is another matter. 

- Cutmanmike
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Re: [SPRITES] Spriting Carnival!!
I think neoworm did some similar sprites actually, but I haven't seen them used yet.
Re: [SPRITES] Spriting Carnival!!
Actually Joey used my sprites as base. And the concept Ryan described was used for the first time in old weapon resource pack as a secondary for lightsaber.Cutmanmike wrote:I think neoworm did some similar sprites actually, but I haven't seen them used yet.
- Ryan Cordell
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Re: [SPRITES] Spriting Carnival!!
Didn't the lightsaber (and Katana in AEoD) _deflect_ the projectiles as well? 

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Re: [SPRITES] Spriting Carnival!!
Quake 2 stlye blaster 

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- NeuralStunner
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Re: [SPRITES] Spriting Carnival!!
That's much better.Mortarion wrote:I think thats a little better.

Is the back part of the gun meant to project over the hand? It looks a little weird, like his hand is grafted onto the gun...CaptainToenail wrote:Q**** 2 stlye blaster
- Minigunner
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Re: [SPRITES] Spriting Carnival!!
I say just add a little bit of shadow to the part of the hand underneath the gun so it doesn't look like that.
Re: [SPRITES] Spriting Carnival!!
@Ryan: The only downside I'd think of with a shield item would be for it to only block attacks in front of the player. So that actor would have to constantly change position to stay in front of you at all times. It shouldn't create invulnerability from all angles, because a shield doesn't really work that way.
Re: [SPRITES] Spriting Carnival!!
It did, its just matter of giving the +Reflect/+Deflect flag to the dummy actor.Ryan Cordell wrote:Didn't the lightsaber (and Katana in AEoD) _deflect_ the projectiles as well?
- ETTiNGRiNDER
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Re: [SPRITES] Spriting Carnival!!
Been watching for a base to make this out of for ages. When I saw CaptainToenail's Coachgun on the Armory I decided it would probably fit the bill. Other bits come from Hexen and the fire everyone should recognize from regular Doom 2.
Kind of made this with a particular mod idea in mind. On the fence as to whether or not I'll actually use it, though.
Kind of made this with a particular mod idea in mind. On the fence as to whether or not I'll actually use it, though.
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- NeuralStunner
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Re: [SPRITES] Spriting Carnival!!
ETTiNGRiNDER: Make Cleric and mage versions and I will absolutely love it. 
(Great job on the skull motif BTW.)

(Great job on the skull motif BTW.)
Re: [SPRITES] Spriting Carnival!!
That shotgun should be common SSG replacement in Gothic themed maps.