3D Floor Translucency Modification on the fly?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Tormentor667
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3D Floor Translucency Modification on the fly?
Is it possible to modify the translucency amount of a GZDoom 3D floor on the fly via script? E.g. fading a 3D floor in and out with some "while" scripts?
Re: 3D Floor Translucency Modification on the fly?
Pretty sure that the answer is no. 3D floors have to be set up using line type 160 in the editor and are created when the map starts. They cannot be created during play and I assume that they therefore cannot be modified (other than moved) either.
- Tormentor667
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Re: 3D Floor Translucency Modification on the fly?
That's sad news
But thanks though

- Remmirath
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Re: 3D Floor Translucency Modification on the fly?
There's a method you can use, though.
You can set up another 3d floor that has the translucency that you want, and leave it way down, where it can't be seen.
Then with a script, you can lower the old 3D floor and raise the new one with a Floor/Ceiling Lower/Raise instant.
You can set up another 3d floor that has the translucency that you want, and leave it way down, where it can't be seen.
Then with a script, you can lower the old 3D floor and raise the new one with a Floor/Ceiling Lower/Raise instant.
- Tormentor667
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Re: 3D Floor Translucency Modification on the fly?
That doesn't work in my case, I need it for the clouds in STR29