3D Floor Translucency Modification on the fly?

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Tormentor667
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3D Floor Translucency Modification on the fly?

Post by Tormentor667 »

Is it possible to modify the translucency amount of a GZDoom 3D floor on the fly via script? E.g. fading a 3D floor in and out with some "while" scripts?
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Enjay
 
 
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Re: 3D Floor Translucency Modification on the fly?

Post by Enjay »

Pretty sure that the answer is no. 3D floors have to be set up using line type 160 in the editor and are created when the map starts. They cannot be created during play and I assume that they therefore cannot be modified (other than moved) either.
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Re: 3D Floor Translucency Modification on the fly?

Post by Tormentor667 »

That's sad news :( But thanks though
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Re: 3D Floor Translucency Modification on the fly?

Post by Remmirath »

There's a method you can use, though.

You can set up another 3d floor that has the translucency that you want, and leave it way down, where it can't be seen.
Then with a script, you can lower the old 3D floor and raise the new one with a Floor/Ceiling Lower/Raise instant.
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Re: 3D Floor Translucency Modification on the fly?

Post by Tormentor667 »

That doesn't work in my case, I need it for the clouds in STR29
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