Okay, I just started cropping the Doom 3 weapon mod sprites so it won't lag anymore, and I have a few problems:
1): I'm trying to figure out exactly how to crop, scale and offset these by using the first pistol sprite replacing the Doom pistol sprite, but it's not scaling:
Here's the HiResTex lump:
- Code: Select all • Expand view
define PISGA0 83 96
The only lumps I have in the test wad are HiResTex, SS_Start and SS_End markers and the sprite itself (PISGA0).
2): Is there anything I need to know about offsets when using HiResTex to scale weapon sprites? Will a perfectly offset weapon sprite appear in the upper-left corner when scaled, for example?
3): If the sprites are supposed to be double resolution, why are the 640x480 sprites resized to 370x200, rather than 320x240? (That was mostly at Doomero)
Ugh, too bad I'm one of the only people here with the patience to do this, I'm not sure why some of this is how it is, lol.