I posted a long while back about how to make 3D silent teleporting elevators and once I figured it out, I made one flawlessly. The problem is that was six months ago and I've really fallen out of the groove on ACS. So I found that olde thread, found the example that was posted, and used that once more.
I'll be honest here: I'm not the greatest ACS scripter. While I can do some things that get me by (inefficiently nonetheless, such as using 500 lines of code where variables probably could have shortened it to 50), I honestly for the life of me can't begin to understand functions and when I attempted to make one that would work for a fan... well let's just not go there. So I shamelessly copied and pasted (which is what I did last time) the code for the elevator from the example, and then plugged in the script that activates the new function. It worked flawlessly for me last time. This time it was not the case.
I checked numerous times, and while the tags and structure of the elevators are different, they are exactly the same when it comes to the order of the tags, the function, and the script. However, flipping the switch that starts the elevator, rather than getting the ceiling and floor moving, makes the "floor/ceiling/lift has stopped moving" sound, meaning it is supposed to be going somewhere, but isn't.
I managed to recreate the situation from the buggered map perfectly, so as to hopefully get a better understanding of all of this. It's in the attachment.
And here is the code for it, essentially anyway, obviously the full map has more scripts than this but they are irrelevent anyway...
Spoiler:Any ideas? Perhaps the scripting kings can enlighten me here...
