World Activator Warp Crash

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RaveYard
Posts: 200
Joined: Fri Apr 12, 2013 10:51 am

World Activator Warp Crash

Post by RaveYard »

This crashes without fatal error screen:

Code: Select all

script "test" open
{
     Warp(1, 0, 0, 0, 0, 0, "");
}
This doesn't crash at all:

Code: Select all

script "test" open
{
     Warp(1, 0, 0, 0, 0, 0);
}
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: World Activator Warp Crash

Post by _mental_ »

Similar thing was already fixed a while ago but that was not enough. A pretty simple logic appeared to be a bit obscure in the code so I refactored ACSF_Warp case (and fix the crash of course) in this PR.
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