[????-g4345623]Daedalus cameras broken

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

[????-g4345623]Daedalus cameras broken

Post by Edward-san »

Load daedalus.wad map01, you see the intro camera doesn't show the space ship or even the arrival inside it.

Another example is map04, warping to -848 2585 , by touching the wall, it should show you one of the rooms. I attached some screenshots with zdoom 2.8.1 and 2.9pre-1148-g4345623.
Attachments
With 2.9pre-1148-g4345623
With 2.9pre-1148-g4345623
With 2.8.1
With 2.8.1
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49223
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [????-g4345623]Daedalus cameras broken

Post by Graf Zahl »

It does work in GZDoom so it'S probably a setup issue in the renderer.
Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

Re: [????-g4345623]Daedalus cameras broken

Post by Edward-san »

Doesn't happen anymore. I didn't check which commit fixes the problem.
Post Reply

Return to “Closed Bugs [GZDoom]”