Example: http://i.imgur.com/3vbWVzK.png
The particles are supposed to make a smooth border around the portal. They are somehow rounded instead.
Minimal WAD to reproduce: http://www.mediafire.com/download/8y0j9 ... talgun.pk3
MAP01, use attack/altattack.
[x64-2.9pre-1117-g5c182c7] Particles have wrong projection
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [x64-2.9pre-1117-g5c182c7] Particles have wrong projecti
I wouldn't be surprised if this is yet another manifestation of the countless floating point related problems that are yet to be sorted out.
Re: [x64-2.9pre-1117-g5c182c7] Particles have wrong projecti
Also apparently in 2.8 release the projection is a bit broken as well:
http://i.imgur.com/TtIN5GH.png
Although there it's only noticeable by looking up/down.
http://i.imgur.com/TtIN5GH.png
Although there it's only noticeable by looking up/down.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [x64-2.9pre-1117-g5c182c7] Particles have wrong projecti
Needs to be checked if _mental_'s fix addresses this, too.
Re: [x64-2.9pre-1117-g5c182c7] Particles have wrong projecti
Borders are now OK. Didn't post here initially, I was confused by missing visible part of portals.