Light flicker code ignored sector brightness limit
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- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
Light flicker code ignored sector brightness limit
See this pull request for details.
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- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
Re: Light flicker code ignored sector brightness limit
Try this example wad. There's a switch behind the player which activates the light flicker. Without the fix, the flicker goes only once, then it's fullbright.
arg1 is set to 65536, which is converted to 0 in short int, leading to a maxlight value less than the minlight value.
arg1 is set to 65536, which is converted to 0 in short int, leading to a maxlight value less than the minlight value.
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light_flicker_range.wad
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