[since old times] CreateTranslation(0) crash

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Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

[since old times] CreateTranslation(0) crash

Post by Edward-san »

From http://zandronum.com/tracker/view.php?id=2700 :

It's possible to crash by loading zdoom with the example wad on the ticket and run a new game.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [since old times] CreateTranslation(0) crash

Post by Graf Zahl »

fixed. One of the PCodes that made up a CreateTranslation call was missing a NULL pointer check.
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