Original zandronum bug report: http://zandronum.com/tracker/view.php?id=2617
With cl_capfps 0, when running zdoom with the attached wad, if you run around the starting area in map01, the player movement update is not as smooth as old zdoom.
[>=2.5.0]ACS loop problem (camera interpolation?)
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- Graf Zahl
- Lead GZDoom+Raze Developer
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- Location: Germany
Re: [>=2.5.0]ACS loop problem (camera interpolation?)
The change to SetActorPosition was intentional. With interpolation on that function is essentially useless aside from stuff that actually moves in small steps.
See here
And from the looks of it this was a bug. Actor interpolation was already reset, but not the camera.
See here
And from the looks of it this was a bug. Actor interpolation was already reset, but not the camera.
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- Posts: 1774
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Re: [>=2.5.0]ACS loop problem (camera interpolation?)
Is it there an alternative way to accomplish such smoothness?
Re: [>=2.5.0]ACS loop problem (camera interpolation?)
Shouldn't there exist ChangeActorPosition function similar to existing angle changing stuff which would actually support interpolation?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [>=2.5.0]ACS loop problem (camera interpolation?)
Warp should be able to do it.