[>=2.5.0]ACS loop problem (camera interpolation?)

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Edward-san
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[>=2.5.0]ACS loop problem (camera interpolation?)

Post by Edward-san »

Original zandronum bug report: http://zandronum.com/tracker/view.php?id=2617

With cl_capfps 0, when running zdoom with the attached wad, if you run around the starting area in map01, the player movement update is not as smooth as old zdoom.
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Graf Zahl
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Re: [>=2.5.0]ACS loop problem (camera interpolation?)

Post by Graf Zahl »

The change to SetActorPosition was intentional. With interpolation on that function is essentially useless aside from stuff that actually moves in small steps.

See here


And from the looks of it this was a bug. Actor interpolation was already reset, but not the camera.
Edward-san
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Re: [>=2.5.0]ACS loop problem (camera interpolation?)

Post by Edward-san »

Is it there an alternative way to accomplish such smoothness?
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ZZYZX
 
 
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Re: [>=2.5.0]ACS loop problem (camera interpolation?)

Post by ZZYZX »

Shouldn't there exist ChangeActorPosition function similar to existing angle changing stuff which would actually support interpolation?
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Graf Zahl
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Re: [>=2.5.0]ACS loop problem (camera interpolation?)

Post by Graf Zahl »

Warp should be able to do it.
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