I was trying to figure out a way to get players to not telefrag each other but still be able to use teleports at the same time. So I figured combining +thruspecies with -telestomp would do the trick. Unfortunately it still causes spawn fragging and tele fragging to occur.
Launch multiplayer with this: zdoom -iwad doom2.wad -file thruspeciesbug.wad thruspeciesbugmap.wad -host 2 -warp 01
Connect with the second client: zdoom -iwad doom2.wad -file thruspeciesbug.wad thruspeciesbugmap.wad -join localhost
[2.8] +thruspecies and -telestomp causes spawn fragging
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- Graf Zahl
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Re: [2.8] +thruspecies and -telestomp causes spawn fragging
fixed. THRUACTORS was missing here, too, btw.
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Re: [2.8] +thruspecies and -telestomp causes spawn fragging
This got me to thinking. Actors with +NOINTERACTION that call A_Teleport also telestomp. I think that, should they not have +TELESTOMP, they aught not to telefrag either, but that's just me.