Spoiler: MAPINFO
Spoiler: ExampleEDIT: updated title, description, screenshots and example wad.
Moderator: GZDoom Developers
Spoiler: MAPINFO
Spoiler: ExampleEDIT: updated title, description, screenshots and example wad.
Spoiler:
So this will be very hard to fix on future versions of GZDoom, I think.Graf Zahl wrote:This is not a bug as such. The rules are rather simple and followed precisely here:
1. The engine cannot easily separate fog above and below a 3D-floor. The problem is not so much the actual rendering of the fog but the boundaries.
2. A sector's fade gets transferred to a blend when used in conjunction with 3D-floors.
3. Mapinfo fog is nothing more than a cheap script surrogate that sets fog for all sectors (or in case of 'outsidefog' all sectors with a sky ceiling or the 'outside' sector type.) After being set, the fog in such a sector is indistinguishable from fog set with Sector_SetFade.
So the result here obviously is that the control sector gets assigned blue fog which then gets transferred to a blend for the 3D floor. It's a classic case of mutually incompatible features.