With the above build, certain sprites don't get rendered and enemies may die as soon as the map starts.
Basically, it's the same as this - as reported for GZDoom - except that the map geometry rendering issues only affect OpenGL.
http://forum.drdteam.org/viewtopic.php?f=24&t=6286
See my post in that thread for details of the issues that affect ZDoom.
2.8pre-402-g4e683d3 rendering (etc) problems
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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Re: 2.8pre-402-g4e683d3 rendering (etc) problems
try https://github.com/rheit/zdoom/commit/3 ... 0ea4e0bf66 , more recent than 4e683d3. It works fine for me.
Re: 2.8pre-402-g4e683d3 rendering (etc) problems
OK, I just built:
ZDoom 2.8pre-408-G361341E
GZDoom G1.8.1-545-G017C919
Both seem fine. I'll take down those very broken builds to stop them causing confusion (but leave the map files in place). The autobuild system should place new builds on line soon.
ZDoom 2.8pre-408-G361341E
GZDoom G1.8.1-545-G017C919
Both seem fine. I'll take down those very broken builds to stop them causing confusion (but leave the map files in place). The autobuild system should place new builds on line soon.