Rampage Face Error
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- Ed the Bat
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Rampage Face Error
I'm not entirely sure when this started, but recently a bug cropped up with the HUD mugshot. In vanilla Doom (and in ZDoom until recently), the mugshot would change to the rampage face when the fire button was held down for a certain length of time. Now, it happens automatically if the animation of a weapon takes this much time, regardless of if the player is holding the trigger. Example attached below:
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ragefacetest.wad
- Tap Fire, then wait a few seconds
- (275 Bytes) Downloaded 72 times
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Re: Rampage Face Error
It was actually a bug that caused the face to only take into account if the button was held or not. In vanilla (and IIRC pre-sbarinfo versions of ZDoom) the rampage face wouldn't disappear until the attack animation finished and the button was not held at that particular moment.
This meant that in ZDoom if you aren't the kind to hold down the button when using a weapon like the SSG you'd never see the rampage face (something I couldn't stop noticing once someone on Doom World pointed out the difference). Apparently some people also use the rampage face to tell if their timing on chain gun tapping is correct.
I'm not sure if there's anything I can do for you.
This meant that in ZDoom if you aren't the kind to hold down the button when using a weapon like the SSG you'd never see the rampage face (something I couldn't stop noticing once someone on Doom World pointed out the difference). Apparently some people also use the rampage face to tell if their timing on chain gun tapping is correct.
I'm not sure if there's anything I can do for you.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
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Re: Rampage Face Error
That's disappointing... a lot of guns with long animations, for cooldowns and such, are making the mugshot get angry when I see no reason for it to. =/
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
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Re: Rampage Face Error
I imagine that would work just fine for my purposes. Can't speak for others; a LOT of custom weapons over the years have had animations longer than this threshold.
It's really a fairly small issue, on the whole... I mean, if this new behavior is decidedly the correct way, then I guess I can just live with it.
It's really a fairly small issue, on the whole... I mean, if this new behavior is decidedly the correct way, then I guess I can just live with it.