<Dynamo> take the strife crossbow
<Dynamo> let's say I wanted it to deal poison damage that damages you over time
<Dynamo> if the player dies from poison, and not from the projectile hit
<Dynamo> the game does not record it as a frag for the player who shot him
<Dynamo> effectively making the weapon useless in deathmatch
<Dynamo> this is a bug that iirc has been fixed in zdoom
<Dynamo> but not in zanzan, and it should be fixed
Example wad.Added example WAD.. while testing it, turns out that it actually is broken in ZDoom 2.6.1 as well.
I verified it happens also with latest svn.