[Bug] (r3964) getting stuck in e2m7

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Guest

[Bug] (r3964) getting stuck in e2m7

Post by Guest »

in e2m7, i've found an area that i repeatedly get stuck in. have to use noclip to get out.

https://www.dropbox.com/sh/nof2bpyeu8mozub/QV1cAFvi9C
Gez
 
 
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Re: [Bug] (r3964) getting stuck in e2m7

Post by Gez »

I don't get stuck, but since I use the textured automap, I have GL nodes. Maybe it changes something?
Lars2500
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Re: [Bug] (r3964) getting stuck in e2m7

Post by Lars2500 »

It actually happens with revisions from r3965 onwards because of the Khorus map08 fix and the broken map checksum calculation. So I guess he simply listed a wrong version (r3964) in the topic.
Guest

Re: [Bug] (r3964) getting stuck in e2m7

Post by Guest »

i was using zdoom-r3964(3966).7z

listed in the console as 3964
Gez
 
 
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Re: [Bug] (r3964) getting stuck in e2m7

Post by Gez »

It didn't happen to me despite the checksum bug, so...
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Graf Zahl
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Re: [Bug] (r3964) getting stuck in e2m7

Post by Graf Zahl »

I can't reproduce it either.
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randi
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Re: [Bug] (r3964) getting stuck in e2m7

Post by randi »

I got stuck on my first attempt (and every successive attempt) until I updated to the version with fixed checksumming, so I can confirm that that was the problem.
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