zdbsp -oinfernos.wad -g -w infernosold.wad
The vanilla nodes are obviously building fine:
The vanilla nodes are obviously building fine (as seen in ZDooM):
The GL nodes are getting messed up (as seen in GZDooM):
Gzdoom SVN rev1430 wrote:Fixed: when taking screenshots, change the OpenGL alignment to 1 (from the default 4), because otherwise if the width is not a multiple of 4, OpenGL will add some padding that will mess the entire picture. Once the screenshot is captured, restore default alignment for performance reasons.
ChronoSeth wrote:Wouldn't all ports which use GL nodes need to be able to automatically generate them to run vanilla maps?
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