Strife voices overlap

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
Guest

Strife voices overlap

Post by Guest »

Basically if you launch Strife with Voices.wad, alt tab so the game is still running on the menu and playing the "demo" then alt tab back, all the voices that would have played one at a time play all at once.

Also since I'm already on Strife, inbetween levels sounds would continue to play in Strife, such as a Blackbird's voice, yet in Zdoom they stop playing, and then resume playing when you return to the map they were playing on.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Re: Strife voices overlap

Post by randi »

Fixed in r3818.
Eugene Sepperlork wrote: Also since I'm already on Strife, inbetween levels sounds would continue to play in Strife, such as a Blackbird's voice, yet in Zdoom they stop playing, and then resume playing when you return to the map they were playing on.
That's a separate issue, but what is the most convenient place to get Blackbird's voice playing immediately before a level change?
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: Strife voices overlap

Post by Xaser »

You should be able to run to the Sanctuary pretty quickly during the first conversation after Rowan gives you the communicator. The one that triggers as you cross the bridge ("Head into the old Town hall...") is pretty close, too.
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: Strife voices overlap

Post by ChronoSeth »

It's also very, very easy to get back to town during Blackbird's message about Irale (the one that triggers as you're leaving the base after talking to Macil).
Post Reply

Return to “Closed Bugs [GZDoom]”