[ZDoom 2.6.1 ] Sprites visible behind sectors with 3D floors

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[ZDoom 2.6.1 ] Sprites visible behind sectors with 3D floors

Postby DonaldDuck » Tue Jul 31, 2012 8:05 am

I'm working on a remake of Witchaven for ZDoom, and I found a strange bug:

When a sector has 3d floors, sprites that are behind this affected sectors are not shown as correctly as sprites who are behind sectors without 3d floors.
Here are some images:

(Please enlarge the images)

Spoiler:


The 3D floor was supposed to simulate deep water and is attached to the floor.
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Re: [ZDoom 2.6.1 ] Sprites visible behind sectors with 3D fl

Postby Edward-san » Tue Jul 31, 2012 9:43 am

why just screenshots should help developers solving the problem? demo wad or won't be fixed.
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Re: [ZDoom 2.6.1 ] Sprites visible behind sectors with 3D fl

Postby DonaldDuck » Tue Jul 31, 2012 10:57 am

Edward-san wrote:why just screenshots should help developers solving the problem? demo wad or won't be fixed.


EDIT:

I've tried something and now I know what causes the problem:
Spoiler:


Take this example wad.
I made 3 different sectors:

A: Sector with swimmable 3d floor.
B: Normal sector
C: Sector with solid 3d floor.

Only the sector A causes the bug. And if i turn off the swimmable option, the bug vanishes:
Attachments
3DfloorSpritesBug.wad
(20.22 KiB) Downloaded 18 times
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