[Fixed] [3709 Mac] ZPack E2M3: checkerboard portal

Bugs that have been investigated and resolved somehow.

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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Enjay » Tue Jul 24, 2012 6:00 pm

With r3784 I get no checkerboard.

Image

The pic is only "blurry" because it's a resized image from 1920x1200. It is a ZDoom, not a GZDoom, screenshot.
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Edward-san » Tue Jul 24, 2012 6:53 pm

I still get the checkerboard:
Image
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Enjay » Tue Jul 24, 2012 7:04 pm

Curious. Do you get a console message telling you about a missing texture? (Drop down the console after loading the map and there should be a message there telling you about missing textures.) If so, is the texture missing from your copy of ZPack?
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Edward-san » Tue Jul 24, 2012 7:52 pm

No I don't get any of these messages. I just get:

Code: Select allExpand view
Line 15 (type 15:Autosave), arg 1 is 10 (should be 0)


And to be sure it wasn't because of my configurations I created a new ini from scratch (adding '-config newname.ini' to the command line) but nothing changed.

[edit]I downloaded the last zpack.pk3 (27th June version) file but didn't change anything.
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Blue Shadow » Wed Jul 25, 2012 8:38 am

Same thing here.

I'm running Windows XP SP3 with an Intel chip and ZDoom r3784. With GZDoom (r1427), I don't get the missing texture issue, but the whole portal thing looks glitchy.
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Tormentor667 » Wed Jul 25, 2012 9:55 am

Zippy wrote:However, I do remember that certain angles occasionally presented clipping problems, though that was about it (and I think they were addressed?

This is exactly what I remember too.
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby printz » Sun Aug 26, 2012 3:35 am

Blue Shadow wrote:Same thing here.

I'm running Windows XP SP3 with an Intel chip and ZDoom r3784. With GZDoom (r1427), I don't get the missing texture issue, but the whole portal thing looks glitchy.

Could it be Intel? Hahahahahahah. For reference, my laptop also has Intel. My two desktops have GeForce, but I can't be arsed to test right now (probably later).
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Mannequin » Sun Aug 26, 2012 5:21 am

Same problem here on Windows 7 64-bit with a NVIDIA GeForce GTX 460M with ZDoom 2.6.1:

Image

And now with Linux Mint 13 64-bit with ZDoom SVN 3851 with the above graphics card:

Image
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Graf Zahl » Sat Feb 23, 2013 4:19 am

I just checked this with 2.2.0 which was the current version at the time of release. With that it all works fine - except of the bugs in the portal setup, of course.
At some point some handling of F_SKY1 must have changed that drawing a sky takes precedence over drawing a portal in the same sector. All the affected places in this map have a ceiling texture F_SKY1.
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Graf Zahl » Sat Feb 23, 2013 4:41 am

More info:

This was already broken completely in 2.4.0.
In 2.3.0 it also didn't work but instead of the checkerboard it displayed the normal skybox.
Unfortunately that leaves a huge gap of more than 1000 revisions to check because there hasn't been any release between 2.2.0 and 2.3.0.
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Nightfall » Sat Feb 23, 2013 8:40 pm

Doing some dissection:
  • Works mostly fine in r1125 sans some clipping weirdness (see picture)
  • Skybox only in r1312 r1236 r1170 r1145 r1130 r1129.
  • Works in r1127.
  • Cannot test in r1128, since it only compiles after I amalgomize some source files from r1129 and crashes on startup, so yeah

I had to modify the source a little bit to make it compile.
Image

In conclusion: works in r1127, broken in r1129.
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Graf Zahl » Sun Feb 24, 2013 3:25 am

Uhhh.. What?

These revisions only change DECORATE related stuff and don't even touch the renderer's code - they don't even touch the portal things. Are you sure?
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Edward-san » Sun Feb 24, 2013 5:58 am

Nightfall wrote:In conclusion: works in r1127, broken in r1129.

hmm, not sure about it, since you just get a crash... try 1141 (though I hardly believe the x86 changes may mean something...)
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Nightfall » Sun Feb 24, 2013 8:13 am

Edward-san wrote:
Nightfall wrote:In conclusion: works in r1127, broken in r1129.

hmm, not sure about it, since you just get a crash... try 1141 (though I hardly believe the x86 changes may mean something...)


I just ran this over again: r1127 shows the portal (albeit a bit broken), r1128 doesn't compile, r1129 shows skybox only. Maybe it's just me but... that's how it appears on my end... I have no clue how is this possible. I'll try pinpoint the actual change which broke this.
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Re: [3709 Mac] ZPack E2M3: checkerboard portal

Postby Graf Zahl » Sun Feb 24, 2013 10:36 am

Nightfall wrote:
Edward-san wrote:
Nightfall wrote:In conclusion: works in r1127, broken in r1129.

hmm, not sure about it, since you just get a crash... try 1141 (though I hardly believe the x86 changes may mean something...)


I just ran this over again: r1127 shows the portal (albeit a bit broken)



That's ok. The portal is broken. It can't show without the glitch.
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