[Fixed] [3615][sbarinfo] ForceScaled doesn't work on Strife popups

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[3615][sbarinfo] ForceScaled doesn't work on Strife popups

Postby wildweasel » Sat Jun 16, 2012 5:08 pm

Just as stated in the title. My entire SBARINFO lump:
Code: Select allExpand view
CreatePopup Status, 320, 100, Fade, 0.2, 0.2;

statusbar fullscreen, fullscreenoffsets
{
   DrawImage weaponicon, -52, -12, centerbottom;
   DrawNumber 3, HUDFONT_DOOM, White, Ammo1, Alignment(right), -72, -27, 0;
   DrawNumber 3, BIGFONT, White, Ammo2, Alignment(right), -8, -24, 0;
   DrawString SMALLFONT, White, Ammo2tag, -6, -42, 0, Alignment(right);
   DrawString SMALLFONT, White, Weapontag, -6, -10, 0, Alignment(right);
   
   DrawString BIGFONT, White, "H:", 2, -15, 0, Alignment(left);
   DrawNumber 3, BIGFONT, Yellow, Health, Alignment(left), 24, -15, 0, Orange, 50, Green, 101;
   DrawString BIGFONT, White, "A:", 2, -30, 0, Alignment(left);
   DrawNumber 3, BIGFONT, Yellow, Armor, Alignment(left), 24, -30, 0, Orange, 50, Green, 101;
   DrawKeyBar 9, horizontal, 9, 2, -40;
}

Statusbar PopupStatus, forcescaled
{
   DrawShader 320, 100, vertical, 0, 100;
}

At 1920x1080 resolution with both Hud_Scale and ST_Scale set to True, the PopupStatus statusbar does not scale up to the screen, acting as if all scalers are disabled, despite forcescaled being set for it.
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wildweasel
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Joined: 15 Jul 2003
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Re: [3615][sbarinfo] ForceScaled doesn't work on Strife popu

Postby Blzut3 » Tue Jun 19, 2012 12:23 am

While st_scale and hud_scale seem to be respected for me, I fixed a bug regarding forcescaled not being respected if they are false.
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Pronounced: B-l-zut
 
Joined: 24 Nov 2004


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