Sector floor height : 0randy wrote:Although now that I think about it, you should probably add 3D midtextures to your tests. They've gone unrepresented in these tests and just been assumed to work if 3D floors work.
Thing Z position: 32
Lower midtexture height ("STEPTOP" lower unpegged with Y offset 16) : 32
Higher midtexture height ("STEP2" lower unpegged with Y offset 40) : 56
- Barrels and monsters fall through midtextures upon spawn, but respawn on the tallest one.
- Items and weapons respawn with the wrong z height. You can see that the chaingun and health bonus actors have their z position shifted down a few map units after respawning.
