[3124-3558]lava texture on surface disappeared

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Edward-san
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[3124-3558]lava texture on surface disappeared

Post by Edward-san »

From skulltag tracker: http://www.skulltag.net/tracker/view.php?id=733

Before the 3dfloors implementation the lava texture appeared correctly in the surface. Apparently now it's attached to the deep surface.

See example wad: http://www.skulltag.net/tracker/file_do ... 2&type=bug
Last edited by Edward-san on Fri Apr 13, 2012 8:11 am, edited 1 time in total.
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Graf Zahl
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Re: [since 3d floors]lava texture on surface disappeared

Post by Graf Zahl »

I think it's caused by having the 3D light and Transfer_Heights in the same sector.
This is already an undefined construct in GZDoom and it looks like the software implementation likes it even less.
Edward-san
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Re: [since 3d floors]lava texture on surface disappeared

Post by Edward-san »

I found a bigger problem: load zdoom with skulltag_data.pk3 and jumpmaze.wad, warp to map20 with coordinates:
2500, -2000

See the difference between zdoom 3123 and 3124: in the former case, you'll see the lava texture, and if you jump inside the lava you'll be instakilled on the surface; in the latter case, the lava texture is positioned in the bottom surface and if you jump inside the pool you'll be instakilled in the bottom, not in the surface.
Edward-san
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Re: [3124-3558]lava texture on surface disappeared

Post by Edward-san »

Someone at skulltag forum was gentle enough to make another example wad.
example.wad
(9.06 KiB) Downloaded 53 times
There are two pools: one with just the transfer heights, another with transfer heights(with 'draw fake floor only' flag) + transfer brightness. The first one works fine, the other doesn't.
Edward-san
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Re: [3124-3558]lava texture on surface disappeared

Post by Edward-san »

That's interesting that also the 3dfloors3 branch suffers from this... so indeed it seems the software renderer doesn't know how to render this correctly (after 3dfloors, btw).
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randi
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Re: [3124-3558]lava texture on surface disappeared

Post by randi »

Fixed.
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